d3d9/tests: Move the clipplane + shader test inside the capability check.
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@ -14132,6 +14132,7 @@ START_TEST(visual)
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loop_index_test(device_ptr);
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loop_index_test(device_ptr);
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sincos_test(device_ptr);
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sincos_test(device_ptr);
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sgn_test(device_ptr);
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sgn_test(device_ptr);
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clip_planes_test(device_ptr);
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if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
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if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
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test_vshader_input(device_ptr);
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test_vshader_input(device_ptr);
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test_vshader_float16(device_ptr);
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test_vshader_float16(device_ptr);
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@ -14188,7 +14189,6 @@ START_TEST(visual)
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fp_special_test(device_ptr);
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fp_special_test(device_ptr);
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depth_bounds_test(device_ptr);
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depth_bounds_test(device_ptr);
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srgbwrite_format_test(device_ptr);
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srgbwrite_format_test(device_ptr);
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clip_planes_test(device_ptr);
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update_surface_test(device_ptr);
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update_surface_test(device_ptr);
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multisample_get_rtdata_test(device_ptr);
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multisample_get_rtdata_test(device_ptr);
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zenable_test(device_ptr);
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zenable_test(device_ptr);
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