wined3d: Fix remaining incorrect dst register getters.

This commit is contained in:
Stefan Dösinger 2009-05-07 18:46:14 +02:00 committed by Alexandre Julliard
parent bcb20ae96c
commit aeddd2da63
1 changed files with 10 additions and 35 deletions

View File

@ -792,10 +792,8 @@ static void pshader_hw_bem(const struct wined3d_shader_instruction *ins)
SHADER_BUFFER *buffer = ins->ctx->buffer;
char dst_name[50];
char src_name[2][50];
char dst_wmask[20];
DWORD sampler_code = dst->reg.idx;
BOOL has_bumpmat = FALSE;
BOOL is_color;
int i;
for(i = 0; i < This->numbumpenvmatconsts; i++) {
@ -807,10 +805,6 @@ static void pshader_hw_bem(const struct wined3d_shader_instruction *ins)
}
}
shader_arb_get_register_name(ins->ctx->shader, &dst->reg, dst_name, &is_color);
shader_arb_get_write_mask(ins, dst, dst_wmask);
strcat(dst_name, dst_wmask);
shader_arb_get_src_param(ins, &ins->src[0], 0, src_name[0]);
shader_arb_get_src_param(ins, &ins->src[1], 1, src_name[1]);
@ -1389,14 +1383,13 @@ static void pshader_hw_texdepth(const struct wined3d_shader_instruction *ins)
const struct wined3d_shader_dst_param *dst = &ins->dst[0];
SHADER_BUFFER *buffer = ins->ctx->buffer;
char dst_name[50];
BOOL is_color;
/* texdepth has an implicit destination, the fragment depth value. It's only parameter,
* which is essentially an input, is the destination register because it is the first
* parameter. According to the msdn, this must be register r5, but let's keep it more flexible
* here
* here(writemasks/swizzles are not valid on texdepth)
*/
shader_arb_get_register_name(ins->ctx->shader, &dst->reg, dst_name, &is_color);
shader_arb_get_dst_param(ins, dst, dst_name);
/* According to the msdn, the source register(must be r5) is unusable after
* the texdepth instruction, so we're free to modify it
@ -1438,18 +1431,12 @@ static void pshader_hw_texdp3(const struct wined3d_shader_instruction *ins)
const struct wined3d_shader_dst_param *dst = &ins->dst[0];
char src0[50];
char dst_str[50];
char dst_mask[6];
SHADER_BUFFER *buffer = ins->ctx->buffer;
BOOL is_color;
/* Handle output register */
shader_arb_get_register_name(ins->ctx->shader, &dst->reg, dst_str, &is_color);
shader_arb_get_write_mask(ins, dst, dst_mask);
shader_arb_get_dst_param(ins, dst, dst_str);
shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
shader_addline(buffer, "DP3 %s%s, fragment.texcoord[%u], %s;\n", dst_str, dst_mask, dst->reg.idx, src0);
/* TODO: Handle output modifiers */
shader_addline(buffer, "DP3 %s, fragment.texcoord[%u], %s;\n", dst_str, dst->reg.idx, src0);
}
/** Process the WINED3DSIO_TEXM3X3 instruction in ARB
@ -1459,16 +1446,12 @@ static void pshader_hw_texm3x3(const struct wined3d_shader_instruction *ins)
const struct wined3d_shader_dst_param *dst = &ins->dst[0];
SHADER_BUFFER *buffer = ins->ctx->buffer;
char dst_str[50];
char dst_mask[6];
char src0[50];
BOOL is_color;
shader_arb_get_register_name(ins->ctx->shader, &dst->reg, dst_str, &is_color);
shader_arb_get_write_mask(ins, dst, dst_mask);
shader_arb_get_dst_param(ins, dst, dst_str);
shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
shader_addline(buffer, "DP3 TMP.z, fragment.texcoord[%u], %s;\n", dst->reg.idx, src0);
shader_addline(buffer, "MOV %s%s, TMP;\n", dst_str, dst_mask);
shader_addline(buffer, "MOV %s, TMP;\n", dst_str);
}
/** Process the WINED3DSIO_TEXM3X2DEPTH instruction in ARB:
@ -1590,18 +1573,14 @@ static void shader_hw_nrm(const struct wined3d_shader_instruction *ins)
SHADER_BUFFER *buffer = ins->ctx->buffer;
char dst_name[50];
char src_name[50];
char dst_wmask[20];
BOOL sat = dst->modifiers & WINED3DSPDM_SATURATE;
BOOL is_color;
shader_arb_get_register_name(ins->ctx->shader, &dst->reg, dst_name, &is_color);
shader_arb_get_write_mask(ins, dst, dst_wmask);
shader_arb_get_dst_param(ins, &ins->dst[0], dst_name);
shader_arb_get_src_param(ins, &ins->src[0], 0, src_name);
shader_addline(buffer, "DP3 TMP, %s, %s;\n", src_name, src_name);
shader_addline(buffer, "RSQ TMP, TMP.x;\n");
/* dst.w = src[0].w * 1 / (src.x^2 + src.y^2 + src.z^2)^(1/2) according to msdn*/
shader_addline(buffer, "MUL%s %s%s, %s, TMP;\n", sat ? "_SAT" : "", dst_name, dst_wmask,
shader_addline(buffer, "MUL%s %s, %s, TMP;\n", sat ? "_SAT" : "", dst_name,
src_name);
}
@ -1615,15 +1594,11 @@ static void shader_hw_sincos(const struct wined3d_shader_instruction *ins)
SHADER_BUFFER *buffer = ins->ctx->buffer;
char dst_name[50];
char src_name[50];
char dst_wmask[20];
BOOL sat = dst->modifiers & WINED3DSPDM_SATURATE;
BOOL is_color;
shader_arb_get_register_name(ins->ctx->shader, &dst->reg, dst_name, &is_color);
shader_arb_get_write_mask(ins, dst, dst_wmask);
shader_arb_get_dst_param(ins, &ins->dst[0], dst_name);
shader_arb_get_src_param(ins, &ins->src[0], 0, src_name);
shader_addline(buffer, "SCS%s %s%s, %s;\n", sat ? "_SAT" : "", dst_name, dst_wmask,
shader_addline(buffer, "SCS%s %s, %s;\n", sat ? "_SAT" : "", dst_name,
src_name);
}