wined3d: Do not leave SetStreamSource early.
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@ -2002,10 +2002,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface,
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return WINED3D_OK;
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}
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/* Same stream object: no action */
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if (oldSrc == pStreamData)
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return WINED3D_OK;
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/* Need to do a getParent and pass the reffs up */
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/* MSDN says ..... When an application no longer holds a references to this interface, the interface will automatically be freed.
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which suggests that we shouldn't be ref counting? and do need a _release on the stream source to reset the stream source
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