mfmediaengine: Handle B8G8R8X8 format for d3d11 texture output.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-07-22 17:46:12 +03:00 committed by Alexandre Julliard
parent bf824dbb92
commit aeabe991ff
1 changed files with 1 additions and 0 deletions

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@ -2018,6 +2018,7 @@ static void media_engine_update_d3d11_frame_surface(ID3D11DeviceContext *context
switch (surface_desc.Format)
{
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
surface_desc.Width *= 4;
break;
default: