d3d8: Validate adapter format in CheckDeviceFormat().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-31 11:43:16 +02:00 committed by Alexandre Julliard
parent dbcd2ecc1e
commit aea576b10f
2 changed files with 23 additions and 0 deletions

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@ -241,6 +241,12 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
iface, adapter, device_type, adapter_format, usage, resource_type, format); iface, adapter, device_type, adapter_format, usage, resource_type, format);
if (!adapter_format)
{
WARN("Invalid adapter format.\n");
return D3DERR_INVALIDCALL;
}
usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK); usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
switch (resource_type) switch (resource_type)
{ {

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@ -7925,12 +7925,29 @@ static void test_swapchain_parameters(void)
static void test_check_device_format(void) static void test_check_device_format(void)
{ {
D3DDEVTYPE device_type;
IDirect3D8 *d3d; IDirect3D8 *d3d;
HRESULT hr; HRESULT hr;
d3d = Direct3DCreate8(D3D_SDK_VERSION); d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n"); ok(!!d3d, "Failed to create a D3D object.\n");
for (device_type = D3DDEVTYPE_HAL; device_type <= D3DDEVTYPE_SW; ++device_type)
{
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN,
0, D3DRTYPE_SURFACE, D3DFMT_A8R8G8B8);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type);
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN,
0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type);
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN,
0, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type);
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN,
0, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type);
}
hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_VERTEXBUFFER, D3DFMT_VERTEXDATA); 0, D3DRTYPE_VERTEXBUFFER, D3DFMT_VERTEXDATA);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);