windows.gaming.input: Fake empty IGamepadStatics::Gamepads vector.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -120,21 +120,25 @@ static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt(
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IVectorView_Gamepad *iface, ULONG index, IGamepad **value)
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{
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FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
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return E_NOTIMPL;
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*value = NULL;
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return E_BOUNDS;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size(
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IVectorView_Gamepad *iface, ULONG *value)
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{
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FIXME("iface %p, value %p stub!\n", iface, value);
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return E_NOTIMPL;
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*value = 0;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf(
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IVectorView_Gamepad *iface, IGamepad *element, ULONG *index, BOOLEAN *value)
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IVectorView_Gamepad *iface, IGamepad *element, ULONG *index, BOOLEAN *found)
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{
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FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value);
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return E_NOTIMPL;
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FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found);
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*index = 0;
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*found = FALSE;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany(
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@ -111,6 +111,8 @@ static void test_Gamepad(void)
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IGamepadStatics *gamepad_statics = NULL;
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IInspectable *inspectable = NULL, *tmp_inspectable = NULL;
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IAgileObject *agile_object = NULL, *tmp_agile_object = NULL;
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IGamepad *gamepad;
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BOOLEAN found;
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HSTRING str;
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HRESULT hr;
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ULONG size;
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@ -165,8 +167,20 @@ static void test_Gamepad(void)
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size = 0xdeadbeef;
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hr = IVectorView_Gamepad_get_Size(gamepads, &size);
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todo_wine ok(hr == S_OK, "IVectorView_Gamepad_get_Size failed, hr %#x\n", hr);
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todo_wine ok(size != 0xdeadbeef, "IVectorView_Gamepad_get_Size returned %u\n", size);
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ok(hr == S_OK, "IVectorView_Gamepad_get_Size failed, hr %#x\n", hr);
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ok(size != 0xdeadbeef, "IVectorView_Gamepad_get_Size returned %u\n", size);
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gamepad = (IGamepad *)0xdeadbeef;
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hr = IVectorView_Gamepad_GetAt(gamepads, size, &gamepad);
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ok(hr == E_BOUNDS, "IVectorView_Gamepad_GetAt failed, hr %#x\n", hr);
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ok(gamepad == NULL, "IVectorView_Gamepad_GetAt returned %p\n", gamepad);
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size = 0xdeadbeef;
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found = TRUE;
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gamepad = (IGamepad *)0xdeadbeef;
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hr = IVectorView_Gamepad_IndexOf(gamepads, gamepad, &size, &found);
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ok(hr == S_OK, "IVectorView_Gamepad_IndexOf failed, hr %#x\n", hr);
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ok(size == 0 && found == FALSE, "IVectorView_Gamepad_IndexOf returned size %d, found %d\n", size, found);
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IVectorView_Gamepad_Release(gamepads);
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