d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().

This commit is contained in:
Henri Verbeet 2010-04-05 21:10:14 +02:00 committed by Alexandre Julliard
parent 60a3625328
commit ae623815ee
1 changed files with 2 additions and 2 deletions

View File

@ -576,7 +576,7 @@ static void test_rcp_rsq(IDirect3DDevice8 *device)
D3DVSD_END()
};
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff800080, 0.0, 0);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff336699, 0.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice8_Clear failed with %#08x\n", hr);
hr = IDirect3DDevice8_CreateVertexShader(device, decl, rcp_test, &shader, 0);
@ -606,7 +606,7 @@ static void test_rcp_rsq(IDirect3DDevice8 *device)
IDirect3DDevice8_SetVertexShader(device, 0);
IDirect3DDevice8_DeleteVertexShader(device, shader);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff800080, 0.0, 0);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff996633, 0.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice8_Clear failed with %#08x\n", hr);
hr = IDirect3DDevice8_CreateVertexShader(device, decl, rsq_test, &shader, 0);