d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
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@ -576,7 +576,7 @@ static void test_rcp_rsq(IDirect3DDevice8 *device)
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D3DVSD_END()
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};
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff800080, 0.0, 0);
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff336699, 0.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice8_Clear failed with %#08x\n", hr);
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hr = IDirect3DDevice8_CreateVertexShader(device, decl, rcp_test, &shader, 0);
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@ -606,7 +606,7 @@ static void test_rcp_rsq(IDirect3DDevice8 *device)
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IDirect3DDevice8_SetVertexShader(device, 0);
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IDirect3DDevice8_DeleteVertexShader(device, shader);
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff800080, 0.0, 0);
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff996633, 0.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice8_Clear failed with %#08x\n", hr);
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hr = IDirect3DDevice8_CreateVertexShader(device, decl, rsq_test, &shader, 0);
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