diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 7ec3c428fc4..21aaa2e54b6 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2006,15 +2006,16 @@ static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data) light_info->cutoff = op->light.cutoff; } -void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) +void wined3d_device_context_emit_set_light(struct wined3d_device_context *context, + const struct wined3d_light_info *light) { struct wined3d_cs_set_light *op; - op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_LIGHT; op->light = *light; - wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT); + wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT); } static void wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *data) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 905357571bf..484130b3103 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1445,7 +1445,7 @@ static void wined3d_device_set_light(struct wined3d_device *device, FIXME("Unrecognized light type %#x.\n", light->type); } - wined3d_cs_emit_set_light(device->cs, object); + wined3d_device_context_emit_set_light(&device->cs->c, object); } static void wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 8e419ed9c0f..1be36467c53 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4748,7 +4748,6 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture, WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN; -void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx, @@ -4799,6 +4798,8 @@ void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context enum wined3d_feature_level level) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context *context, struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN; +void wined3d_device_context_emit_set_light(struct wined3d_device_context *context, + const struct wined3d_light_info *light) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_light_enable(struct wined3d_device_context *context, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_material(struct wined3d_device_context *context,