d3dx9: Add support for luminance pixel formats.
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3a94473802
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ada5152650
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@ -465,10 +465,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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/* D3DXLoadSurfaceFromFile */
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if(testbitmap_ok) {
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todo_wine {
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hr = D3DXLoadSurfaceFromFileA(surf, NULL, NULL, "testbitmap.bmp", NULL, D3DX_DEFAULT, 0, NULL);
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromFile returned %#x, expected %#x\n", hr, D3D_OK);
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}
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hr = D3DXLoadSurfaceFromFileA(surf, NULL, NULL, "testbitmap.bmp", NULL, D3DX_DEFAULT, 0, NULL);
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromFile returned %#x, expected %#x\n", hr, D3D_OK);
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hr = D3DXLoadSurfaceFromFileA(NULL, NULL, NULL, "testbitmap.bmp", NULL, D3DX_DEFAULT, 0, NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromFile returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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@ -506,10 +504,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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/* D3DXLoadSurfaceFromFileInMemory */
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todo_wine {
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hr = D3DXLoadSurfaceFromFileInMemory(surf, NULL, NULL, bmp01, sizeof(bmp01), NULL, D3DX_DEFAULT, 0, NULL);
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
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}
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hr = D3DXLoadSurfaceFromFileInMemory(surf, NULL, NULL, bmp01, sizeof(bmp01), NULL, D3DX_DEFAULT, 0, NULL);
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
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hr = D3DXLoadSurfaceFromFileInMemory(surf, NULL, NULL, noimage, sizeof(noimage), NULL, D3DX_DEFAULT, 0, NULL);
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ok(hr == D3DXERR_INVALIDDATA, "D3DXLoadSurfaceFromFileInMemory returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
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@ -63,6 +63,8 @@ static const PixelFormatDesc formats[] =
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{D3DFMT_A8, {8, 0, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_A8L8, {8, 8, 0, 0}, { 8, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba},
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{D3DFMT_A4L4, {4, 4, 0, 0}, { 4, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba},
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{D3DFMT_L8, {0, 8, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba},
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{D3DFMT_L16, {0, 16, 0, 0}, { 0, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba},
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{D3DFMT_DXT1, {0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 8, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_DXT2, {0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_ARGB, NULL, NULL },
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{D3DFMT_DXT3, {0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_ARGB, NULL, NULL },
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