d3d9: Remove stray tabs.
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d4e167dfbc
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ada3e059e8
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@ -176,9 +176,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface,
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9EX iface,
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UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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D3DFORMAT BackBufferFormat, BOOL Windowed) {
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter,
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D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
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{
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
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@ -191,9 +191,9 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9EX iface,
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9EX iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType,
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D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
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{
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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WINED3DRESOURCETYPE WineD3DRType;
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@ -229,9 +229,10 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9EX iface,
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9EX iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
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BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter,
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D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType,
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DWORD *pQualityLevels)
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{
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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TRACE("%p\n", This);
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@ -243,9 +244,9 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9EX if
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9EX iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
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static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter,
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D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
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{
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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TRACE("%p\n", This);
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@ -388,7 +388,7 @@ static void test_refcount(void)
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D3DVERTEXELEMENT9 decl[] =
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{
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D3DDECL_END()
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D3DDECL_END()
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};
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static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
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0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
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@ -1830,14 +1830,14 @@ static void test_null_stream(void)
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
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if (FAILED(hr)) {
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skip("Vertex declaration handling not possible.\n");
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goto cleanup;
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skip("Vertex declaration handling not possible.\n");
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goto cleanup;
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}
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hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
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if (FAILED(hr)) {
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skip("Vertex buffer handling not possible.\n");
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goto cleanup;
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skip("Vertex buffer handling not possible.\n");
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goto cleanup;
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}
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hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
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