d3d9: Remove stray tabs.

This commit is contained in:
Henri Verbeet 2009-08-26 10:18:08 +02:00 committed by Alexandre Julliard
parent d4e167dfbc
commit ada3e059e8
2 changed files with 18 additions and 17 deletions

View File

@ -176,9 +176,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface,
return hr; return hr;
} }
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9EX iface, static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter,
UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
D3DFORMAT BackBufferFormat, BOOL Windowed) { {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface; IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr; HRESULT hr;
TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat, TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
@ -191,9 +191,9 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9EX iface,
return hr; return hr;
} }
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9EX iface, static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface; IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr; HRESULT hr;
WINED3DRESOURCETYPE WineD3DRType; WINED3DRESOURCETYPE WineD3DRType;
@ -229,9 +229,10 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9EX iface,
return hr; return hr;
} }
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9EX iface, static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType,
BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) { DWORD *pQualityLevels)
{
IDirect3D9Impl *This = (IDirect3D9Impl *)iface; IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr; HRESULT hr;
TRACE("%p\n", This); TRACE("%p\n", This);
@ -243,9 +244,9 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9EX if
return hr; return hr;
} }
static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9EX iface, static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface; IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr; HRESULT hr;
TRACE("%p\n", This); TRACE("%p\n", This);

View File

@ -388,7 +388,7 @@ static void test_refcount(void)
D3DVERTEXELEMENT9 decl[] = D3DVERTEXELEMENT9 decl[] =
{ {
D3DDECL_END() D3DDECL_END()
}; };
static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
@ -1830,14 +1830,14 @@ static void test_null_stream(void)
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl); hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr); ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
if (FAILED(hr)) { if (FAILED(hr)) {
skip("Vertex declaration handling not possible.\n"); skip("Vertex declaration handling not possible.\n");
goto cleanup; goto cleanup;
} }
hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL); hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr); ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
if (FAILED(hr)) { if (FAILED(hr)) {
skip("Vertex buffer handling not possible.\n"); skip("Vertex buffer handling not possible.\n");
goto cleanup; goto cleanup;
} }
hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3); hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);