d3dx9: Add stub for D3DXCreateRenderToSurface.

This commit is contained in:
Józef Kucia 2012-06-05 12:05:41 +02:00 committed by Alexandre Julliard
parent 6953865e8d
commit ad5a00b7f8
3 changed files with 41 additions and 1 deletions

View File

@ -10,6 +10,7 @@ C_SRCS = \
line.c \
math.c \
mesh.c \
render.c \
shader.c \
skin.c \
sprite.c \

View File

@ -82,7 +82,7 @@
@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
@ stub D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
@ stub D3DXCreateRenderToSurface(ptr long long long long long ptr)
@ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr)
@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
@ stdcall D3DXCreateSkinInfo(long ptr long ptr)
@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)

39
dlls/d3dx9_36/render.c Normal file
View File

@ -0,0 +1,39 @@
/*
* Copyright (C) 2012 Józef Kucia
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "wine/debug.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
UINT width,
UINT height,
D3DFORMAT format,
BOOL depth_stencil,
D3DFORMAT depth_stencil_format,
ID3DXRenderToSurface **out)
{
FIXME("(%p, %u, %u, %#x, %d, %#x, %p): stub\n", device, width, height, format,
depth_stencil, depth_stencil_format, out);
if (!device || !out) return D3DERR_INVALIDCALL;
return E_NOTIMPL;
}