d3dx9: Add stub for D3DXCreateRenderToSurface.
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@ -10,6 +10,7 @@ C_SRCS = \
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line.c \
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line.c \
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math.c \
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math.c \
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mesh.c \
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mesh.c \
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render.c \
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shader.c \
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shader.c \
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skin.c \
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skin.c \
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sprite.c \
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sprite.c \
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@ -82,7 +82,7 @@
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@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
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@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
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@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
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@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
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@ stub D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
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@ stub D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
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@ stub D3DXCreateRenderToSurface(ptr long long long long long ptr)
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@ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr)
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@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
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@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
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@ stdcall D3DXCreateSkinInfo(long ptr long ptr)
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@ stdcall D3DXCreateSkinInfo(long ptr long ptr)
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@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
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@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
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@ -0,0 +1,39 @@
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/*
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* Copyright (C) 2012 Józef Kucia
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
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UINT width,
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UINT height,
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D3DFORMAT format,
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BOOL depth_stencil,
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D3DFORMAT depth_stencil_format,
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ID3DXRenderToSurface **out)
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{
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FIXME("(%p, %u, %u, %#x, %d, %#x, %p): stub\n", device, width, height, format,
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depth_stencil, depth_stencil_format, out);
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if (!device || !out) return D3DERR_INVALIDCALL;
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return E_NOTIMPL;
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}
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