wined3d: Report WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING.
As far as I can tell we support post ps blending in combination with MRTs fine. Tabula Rasa needs this cap in order to enable some of the higher graphics settings.
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@ -2952,13 +2952,13 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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WINED3DPMISCCAPS_CLIPTLVERTS |
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WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
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WINED3DPMISCCAPS_MASKZ |
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WINED3DPMISCCAPS_BLENDOP;
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WINED3DPMISCCAPS_BLENDOP |
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WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
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/* TODO:
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WINED3DPMISCCAPS_NULLREFERENCE
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WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
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WINED3DPMISCCAPS_FOGANDSPECULARALPHA
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WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
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WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
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WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
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if(GL_SUPPORT(EXT_BLEND_EQUATION_SEPARATE) && GL_SUPPORT(EXT_BLEND_FUNC_SEPARATE))
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