diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h index 29823cc58c1..6704ec59aed 100644 --- a/dlls/d2d1/d2d1_private.h +++ b/dlls/d2d1/d2d1_private.h @@ -311,15 +311,18 @@ struct d2d_geometry D2D_MATRIX_3X2_F transform; - D2D1_POINT_2F *vertices; - size_t vertex_count; + struct + { + D2D1_POINT_2F *vertices; + size_t vertex_count; - struct d2d_face *faces; - size_t faces_size; - size_t face_count; + struct d2d_face *faces; + size_t faces_size; + size_t face_count; - struct d2d_bezier *beziers; - size_t bezier_count; + struct d2d_bezier *beziers; + size_t bezier_count; + } fill; union { diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c index 522432f3946..a04a0031f13 100644 --- a/dlls/d2d1/geometry.c +++ b/dlls/d2d1/geometry.c @@ -1207,7 +1207,7 @@ static BOOL d2d_path_geometry_point_inside(const struct d2d_geometry *geometry, return geometry->u.path.fill_mode == D2D1_FILL_MODE_ALTERNATE ? score & 1 : score; } -static BOOL d2d_path_geometry_add_face(struct d2d_geometry *geometry, const struct d2d_cdt *cdt, +static BOOL d2d_path_geometry_add_fill_face(struct d2d_geometry *geometry, const struct d2d_cdt *cdt, const struct d2d_cdt_edge_ref *base_edge) { struct d2d_cdt_edge_ref tmp; @@ -1217,14 +1217,14 @@ static BOOL d2d_path_geometry_add_face(struct d2d_geometry *geometry, const stru if (cdt->edges[base_edge->idx].flags & D2D_CDT_EDGE_FLAG_VISITED(base_edge->r)) return TRUE; - if (!d2d_array_reserve((void **)&geometry->faces, &geometry->faces_size, - geometry->face_count + 1, sizeof(*geometry->faces))) + if (!d2d_array_reserve((void **)&geometry->fill.faces, &geometry->fill.faces_size, + geometry->fill.face_count + 1, sizeof(*geometry->fill.faces))) { ERR("Failed to grow faces array.\n"); return FALSE; } - face = &geometry->faces[geometry->face_count]; + face = &geometry->fill.faces[geometry->fill.face_count]; /* It may seem tempting to use the center of the face as probe origin, but * multiplying by powers of two works much better for preserving accuracy. */ @@ -1248,7 +1248,7 @@ static BOOL d2d_path_geometry_add_face(struct d2d_geometry *geometry, const stru probe.y += cdt->vertices[d2d_cdt_edge_origin(cdt, &tmp)].y * 0.50f; if (d2d_cdt_leftof(cdt, face->v[2], base_edge) && d2d_path_geometry_point_inside(geometry, &probe, TRUE)) - ++geometry->face_count; + ++geometry->fill.face_count; return TRUE; } @@ -1265,20 +1265,20 @@ static BOOL d2d_cdt_generate_faces(const struct d2d_cdt *cdt, struct d2d_geometr base_edge.idx = i; base_edge.r = 0; - if (!d2d_path_geometry_add_face(geometry, cdt, &base_edge)) + if (!d2d_path_geometry_add_fill_face(geometry, cdt, &base_edge)) goto fail; d2d_cdt_edge_sym(&base_edge, &base_edge); - if (!d2d_path_geometry_add_face(geometry, cdt, &base_edge)) + if (!d2d_path_geometry_add_fill_face(geometry, cdt, &base_edge)) goto fail; } return TRUE; fail: - HeapFree(GetProcessHeap(), 0, geometry->faces); - geometry->faces = NULL; - geometry->faces_size = 0; - geometry->face_count = 0; + HeapFree(GetProcessHeap(), 0, geometry->fill.faces); + geometry->fill.faces = NULL; + geometry->fill.faces_size = 0; + geometry->fill.face_count = 0; return FALSE; } @@ -1423,7 +1423,7 @@ static BOOL d2d_cdt_insert_segments(struct d2d_cdt *cdt, struct d2d_geometry *ge figure = &geometry->u.path.figures[i]; p = bsearch(&figure->vertices[figure->vertex_count - 1], cdt->vertices, - geometry->vertex_count, sizeof(*p), d2d_cdt_compare_vertices); + geometry->fill.vertex_count, sizeof(*p), d2d_cdt_compare_vertices); start_vertex = p - cdt->vertices; for (k = 0, found = FALSE; k < cdt->edge_count; ++k) @@ -1456,7 +1456,7 @@ static BOOL d2d_cdt_insert_segments(struct d2d_cdt *cdt, struct d2d_geometry *ge for (j = 0; j < figure->vertex_count; start_vertex = end_vertex, ++j) { p = bsearch(&figure->vertices[j], cdt->vertices, - geometry->vertex_count, sizeof(*p), d2d_cdt_compare_vertices); + geometry->fill.vertex_count, sizeof(*p), d2d_cdt_compare_vertices); end_vertex = p - cdt->vertices; if (start_vertex == end_vertex) @@ -1632,8 +1632,8 @@ static HRESULT d2d_path_geometry_triangulate(struct d2d_geometry *geometry) } } - geometry->vertices = vertices; - geometry->vertex_count = vertex_count; + geometry->fill.vertices = vertices; + geometry->fill.vertex_count = vertex_count; cdt.free_edge = ~0u; cdt.vertices = vertices; @@ -1648,8 +1648,8 @@ static HRESULT d2d_path_geometry_triangulate(struct d2d_geometry *geometry) return S_OK; fail: - geometry->vertices = NULL; - geometry->vertex_count = 0; + geometry->fill.vertices = NULL; + geometry->fill.vertex_count = 0; HeapFree(GetProcessHeap(), 0, vertices); HeapFree(GetProcessHeap(), 0, cdt.edges); return E_FAIL; @@ -1679,9 +1679,9 @@ static BOOL d2d_path_geometry_add_figure(struct d2d_geometry *geometry) static void d2d_geometry_cleanup(struct d2d_geometry *geometry) { - HeapFree(GetProcessHeap(), 0, geometry->beziers); - HeapFree(GetProcessHeap(), 0, geometry->faces); - HeapFree(GetProcessHeap(), 0, geometry->vertices); + HeapFree(GetProcessHeap(), 0, geometry->fill.beziers); + HeapFree(GetProcessHeap(), 0, geometry->fill.faces); + HeapFree(GetProcessHeap(), 0, geometry->fill.vertices); ID2D1Factory_Release(geometry->factory); } @@ -1900,14 +1900,14 @@ static HRESULT d2d_geometry_resolve_beziers(struct d2d_geometry *geometry) for (i = 0; i < geometry->u.path.figure_count; ++i) { - geometry->bezier_count += geometry->u.path.figures[i].bezier_control_count; + geometry->fill.bezier_count += geometry->u.path.figures[i].bezier_control_count; } - if (!(geometry->beziers = HeapAlloc(GetProcessHeap(), 0, - geometry->bezier_count * sizeof(*geometry->beziers)))) + if (!(geometry->fill.beziers = HeapAlloc(GetProcessHeap(), 0, + geometry->fill.bezier_count * sizeof(*geometry->fill.beziers)))) { ERR("Failed to allocate beziers array.\n"); - geometry->bezier_count = 0; + geometry->fill.bezier_count = 0; return E_OUTOFMEMORY; } @@ -1924,7 +1924,7 @@ static HRESULT d2d_geometry_resolve_beziers(struct d2d_geometry *geometry) if (figure->vertex_types[j] != D2D_VERTEX_TYPE_BEZIER) continue; - b = &geometry->beziers[bezier_idx]; + b = &geometry->fill.beziers[bezier_idx]; p0 = &figure->vertices[j]; p1 = &figure->bezier_controls[control_idx++]; if (j == figure->vertex_count - 1) @@ -1990,8 +1990,8 @@ static HRESULT STDMETHODCALLTYPE d2d_geometry_sink_Close(ID2D1GeometrySink *ifac done: if (FAILED(hr)) { - HeapFree(GetProcessHeap(), 0, geometry->beziers); - geometry->bezier_count = 0; + HeapFree(GetProcessHeap(), 0, geometry->fill.beziers); + geometry->fill.bezier_count = 0; d2d_path_geometry_free_figures(geometry); geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR; } @@ -2607,34 +2607,35 @@ HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, ID2D1Factory d2d_geometry_init(geometry, factory, &identity, (ID2D1GeometryVtbl *)&d2d_rectangle_geometry_vtbl); geometry->u.rectangle.rect = *rect; - if (!(geometry->vertices = HeapAlloc(GetProcessHeap(), 0, 4 * sizeof(*geometry->vertices)))) + if (!(geometry->fill.vertices = HeapAlloc(GetProcessHeap(), 0, 4 * sizeof(*geometry->fill.vertices)))) { d2d_geometry_cleanup(geometry); return E_OUTOFMEMORY; } - geometry->vertex_count = 4; - if (!d2d_array_reserve((void **)&geometry->faces, &geometry->faces_size, 2, sizeof(*geometry->faces))) + geometry->fill.vertex_count = 4; + if (!d2d_array_reserve((void **)&geometry->fill.faces, + &geometry->fill.faces_size, 2, sizeof(*geometry->fill.faces))) { d2d_geometry_cleanup(geometry); return E_OUTOFMEMORY; } - geometry->face_count = 2; + geometry->fill.face_count = 2; - geometry->vertices[0].x = min(rect->left, rect->right); - geometry->vertices[0].y = min(rect->top, rect->bottom); - geometry->vertices[1].x = min(rect->left, rect->right); - geometry->vertices[1].y = max(rect->top, rect->bottom); - geometry->vertices[2].x = max(rect->left, rect->right); - geometry->vertices[2].y = min(rect->top, rect->bottom); - geometry->vertices[3].x = max(rect->left, rect->right); - geometry->vertices[3].y = max(rect->top, rect->bottom); + geometry->fill.vertices[0].x = min(rect->left, rect->right); + geometry->fill.vertices[0].y = min(rect->top, rect->bottom); + geometry->fill.vertices[1].x = min(rect->left, rect->right); + geometry->fill.vertices[1].y = max(rect->top, rect->bottom); + geometry->fill.vertices[2].x = max(rect->left, rect->right); + geometry->fill.vertices[2].y = min(rect->top, rect->bottom); + geometry->fill.vertices[3].x = max(rect->left, rect->right); + geometry->fill.vertices[3].y = max(rect->top, rect->bottom); - geometry->faces[0].v[0] = 0; - geometry->faces[0].v[1] = 2; - geometry->faces[0].v[2] = 1; - geometry->faces[1].v[0] = 1; - geometry->faces[1].v[1] = 2; - geometry->faces[1].v[2] = 3; + geometry->fill.faces[0].v[0] = 0; + geometry->fill.faces[0].v[1] = 2; + geometry->fill.faces[0].v[2] = 1; + geometry->fill.faces[1].v[0] = 1; + geometry->fill.faces[1].v[1] = 2; + geometry->fill.faces[1].v[2] = 3; return S_OK; } @@ -2684,9 +2685,9 @@ static ULONG STDMETHODCALLTYPE d2d_transformed_geometry_Release(ID2D1Transformed if (!refcount) { - geometry->beziers = NULL; - geometry->faces = NULL; - geometry->vertices = NULL; + geometry->fill.beziers = NULL; + geometry->fill.faces = NULL; + geometry->fill.vertices = NULL; ID2D1Geometry_Release(geometry->u.transformed.src_geometry); d2d_geometry_cleanup(geometry); HeapFree(GetProcessHeap(), 0, geometry); @@ -2890,12 +2891,7 @@ void d2d_transformed_geometry_init(struct d2d_geometry *geometry, ID2D1Factory * d2d_geometry_init(geometry, factory, transform, (ID2D1GeometryVtbl *)&d2d_transformed_geometry_vtbl); ID2D1Geometry_AddRef(geometry->u.transformed.src_geometry = src_geometry); src_impl = unsafe_impl_from_ID2D1Geometry(src_geometry); - geometry->vertices = src_impl->vertices; - geometry->vertex_count = src_impl->vertex_count; - geometry->faces = src_impl->faces; - geometry->face_count = src_impl->face_count; - geometry->beziers = src_impl->beziers; - geometry->bezier_count = src_impl->bezier_count; + geometry->fill = src_impl->fill; } struct d2d_geometry *unsafe_impl_from_ID2D1Geometry(ID2D1Geometry *iface) diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c index 3deb6e3056e..40ddecb836e 100644 --- a/dlls/d2d1/render_target.c +++ b/dlls/d2d1/render_target.c @@ -687,11 +687,11 @@ static void d2d_rt_fill_geometry(struct d2d_d3d_render_target *render_target, return; } - if (geometry->face_count) + if (geometry->fill.face_count) { - buffer_desc.ByteWidth = geometry->face_count * sizeof(*geometry->faces); + buffer_desc.ByteWidth = geometry->fill.face_count * sizeof(*geometry->fill.faces); buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER; - buffer_data.pSysMem = geometry->faces; + buffer_data.pSysMem = geometry->fill.faces; if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ib))) { @@ -699,9 +699,9 @@ static void d2d_rt_fill_geometry(struct d2d_d3d_render_target *render_target, goto done; } - buffer_desc.ByteWidth = geometry->vertex_count * sizeof(*geometry->vertices); + buffer_desc.ByteWidth = geometry->fill.vertex_count * sizeof(*geometry->fill.vertices); buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER; - buffer_data.pSysMem = geometry->vertices; + buffer_data.pSysMem = geometry->fill.vertices; if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vb))) { @@ -710,17 +710,17 @@ static void d2d_rt_fill_geometry(struct d2d_d3d_render_target *render_target, goto done; } - d2d_rt_draw(render_target, D2D_SHAPE_TYPE_TRIANGLE, ib, 3 * geometry->face_count, vb, - sizeof(*geometry->vertices), vs_cb, ps_cb, brush, opacity_brush); + d2d_rt_draw(render_target, D2D_SHAPE_TYPE_TRIANGLE, ib, 3 * geometry->fill.face_count, vb, + sizeof(*geometry->fill.vertices), vs_cb, ps_cb, brush, opacity_brush); ID3D10Buffer_Release(vb); ID3D10Buffer_Release(ib); } - if (geometry->bezier_count) + if (geometry->fill.bezier_count) { - buffer_desc.ByteWidth = geometry->bezier_count * sizeof(*geometry->beziers); - buffer_data.pSysMem = geometry->beziers; + buffer_desc.ByteWidth = geometry->fill.bezier_count * sizeof(*geometry->fill.beziers); + buffer_data.pSysMem = geometry->fill.beziers; if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vb))) { @@ -728,8 +728,8 @@ static void d2d_rt_fill_geometry(struct d2d_d3d_render_target *render_target, goto done; } - d2d_rt_draw(render_target, D2D_SHAPE_TYPE_BEZIER, NULL, 3 * geometry->bezier_count, vb, - sizeof(*geometry->beziers->v), vs_cb, ps_cb, brush, opacity_brush); + d2d_rt_draw(render_target, D2D_SHAPE_TYPE_BEZIER, NULL, 3 * geometry->fill.bezier_count, vb, + sizeof(*geometry->fill.beziers->v), vs_cb, ps_cb, brush, opacity_brush); ID3D10Buffer_Release(vb); }