wined3d: Implement WINED3DSIH_UTOF in the GLSL shader backend.
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@ -5383,7 +5383,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_TEXREG2RGB */ shader_glsl_texreg2rgb,
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/* WINED3DSIH_UDIV */ NULL,
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/* WINED3DSIH_USHR */ NULL,
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/* WINED3DSIH_UTOF */ NULL,
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/* WINED3DSIH_UTOF */ shader_glsl_to_float,
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/* WINED3DSIH_XOR */ shader_glsl_binop,
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};
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