wined3d: Implement WINED3DSIH_UTOF in the GLSL shader backend.

This commit is contained in:
Henri Verbeet 2012-10-12 13:03:56 +02:00 committed by Alexandre Julliard
parent b7cd93240d
commit ad1a1ee4fe
1 changed files with 1 additions and 1 deletions

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@ -5383,7 +5383,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_TEXREG2RGB */ shader_glsl_texreg2rgb,
/* WINED3DSIH_UDIV */ NULL,
/* WINED3DSIH_USHR */ NULL,
/* WINED3DSIH_UTOF */ NULL,
/* WINED3DSIH_UTOF */ shader_glsl_to_float,
/* WINED3DSIH_XOR */ shader_glsl_binop,
};