wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
cf899ac267
commit
ad11f38db9
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@ -995,7 +995,7 @@ static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UI
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*surface = NULL;
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if (lockable)
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flags |= WINED3D_SURFACE_MAPPABLE;
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flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
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return d3d8_device_create_surface(device, width, height, format, flags, surface,
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D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, 0);
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@ -1013,7 +1013,7 @@ static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *if
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*surface = NULL;
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/* TODO: Verify that Discard is false */
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return d3d8_device_create_surface(device, width, height, format, WINED3D_SURFACE_MAPPABLE,
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return d3d8_device_create_surface(device, width, height, format, WINED3D_TEXTURE_CREATE_MAPPABLE,
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surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
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}
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@ -1028,7 +1028,7 @@ static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UI
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*surface = NULL;
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return d3d8_device_create_surface(device, width, height, format, WINED3D_SURFACE_MAPPABLE,
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return d3d8_device_create_surface(device, width, height, format, WINED3D_TEXTURE_CREATE_MAPPABLE,
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surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
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}
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@ -3039,8 +3039,8 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
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TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
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device_parent, container_parent, desc, texture);
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1,
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WINED3D_SURFACE_MAPPABLE, NULL, &device->IDirect3DDevice8_iface, &d3d8_null_wined3d_parent_ops, texture)))
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, WINED3D_TEXTURE_CREATE_MAPPABLE,
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NULL, &device->IDirect3DDevice8_iface, &d3d8_null_wined3d_parent_ops, texture)))
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{
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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@ -1150,7 +1150,7 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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struct wined3d_resource_desc desc;
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DWORD surface_flags = 0;
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DWORD flags = 0;
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HRESULT hr;
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texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl;
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@ -1170,13 +1170,13 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
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desc.size = 0;
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if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
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surface_flags |= WINED3D_SURFACE_MAPPABLE;
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flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
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if (!levels)
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levels = wined3d_log2i(max(width, height)) + 1;
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wined3d_mutex_lock();
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hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
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hr = wined3d_texture_create(device->wined3d_device, &desc, levels, flags,
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NULL, texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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@ -1195,7 +1195,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
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UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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struct wined3d_resource_desc desc;
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DWORD surface_flags = 0;
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DWORD flags = 0;
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HRESULT hr;
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texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
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@ -1215,13 +1215,13 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
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desc.size = 0;
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if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
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surface_flags |= WINED3D_SURFACE_MAPPABLE;
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flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
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if (!levels)
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levels = wined3d_log2i(edge_length) + 1;
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wined3d_mutex_lock();
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hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
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hr = wined3d_texture_create(device->wined3d_device, &desc, levels, flags,
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NULL, texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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@ -1182,7 +1182,7 @@ static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface,
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}
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if (lockable)
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flags |= WINED3D_SURFACE_MAPPABLE;
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flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
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return d3d9_device_create_surface(device, width, height, format, flags, surface,
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D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
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@ -1193,7 +1193,7 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *
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BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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DWORD flags = WINED3D_SURFACE_MAPPABLE;
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DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE;
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TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
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"discard %#x, surface %p, shared_handle %p.\n",
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@ -1213,7 +1213,7 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *
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}
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if (discard)
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flags |= WINED3D_SURFACE_DISCARD;
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flags |= WINED3D_TEXTURE_CREATE_DISCARD;
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return d3d9_device_create_surface(device, width, height, format, flags, surface,
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D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
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@ -1465,7 +1465,7 @@ static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
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* regardless of the pool they're created in. Should we set dynamic usage
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* here? */
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return d3d9_device_create_surface(device, width, height, format,
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WINED3D_SURFACE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0, user_mem);
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WINED3D_TEXTURE_CREATE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0, user_mem);
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}
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static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
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@ -3353,7 +3353,7 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
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BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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DWORD flags = WINED3D_SURFACE_MAPPABLE;
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DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE;
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TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
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"discard %#x, surface %p, shared_handle %p, usage %#x.\n",
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@ -3370,7 +3370,7 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
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FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
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if (discard)
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flags |= WINED3D_SURFACE_DISCARD;
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flags |= WINED3D_TEXTURE_CREATE_DISCARD;
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return d3d9_device_create_surface(device, width, height, format, flags, surface,
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D3DUSAGE_DEPTHSTENCIL | usage, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
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@ -3642,7 +3642,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
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container_parent = &device->IDirect3DDevice9Ex_iface;
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1,
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WINED3D_SURFACE_MAPPABLE, NULL, container_parent, &d3d9_null_wined3d_parent_ops, texture)))
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WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, container_parent, &d3d9_null_wined3d_parent_ops, texture)))
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{
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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@ -1280,7 +1280,7 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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struct wined3d_resource_desc desc;
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DWORD surface_flags = 0;
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DWORD flags = 0;
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HRESULT hr;
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texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl;
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@ -1300,7 +1300,7 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
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desc.size = 0;
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if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
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surface_flags |= WINED3D_SURFACE_MAPPABLE;
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flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
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if (!levels)
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{
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@ -1311,7 +1311,7 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
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}
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wined3d_mutex_lock();
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hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
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hr = wined3d_texture_create(device->wined3d_device, &desc, levels, flags,
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NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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@ -1330,7 +1330,7 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
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UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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struct wined3d_resource_desc desc;
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DWORD surface_flags = 0;
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DWORD flags = 0;
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HRESULT hr;
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texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl;
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@ -1350,7 +1350,7 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
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desc.size = 0;
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if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
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surface_flags |= WINED3D_SURFACE_MAPPABLE;
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flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
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if (!levels)
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{
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@ -1361,7 +1361,7 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
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}
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wined3d_mutex_lock();
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hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
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hr = wined3d_texture_create(device->wined3d_device, &desc, levels, flags,
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NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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@ -4816,7 +4816,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
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}
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if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1,
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WINED3D_SURFACE_MAPPABLE, NULL, ddraw, &ddraw_frontbuffer_parent_ops, texture)))
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WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, ddraw, &ddraw_frontbuffer_parent_ops, texture)))
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{
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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@ -6074,9 +6074,9 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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* the surface isn't mapped, and that updates done this way will be
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* visible on the screen. The game Nox is such an application,
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* Commandos: Behind Enemy Lines is another. We set
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* WINED3D_SURFACE_PIN_SYSMEM because of this. */
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* WINED3D_TEXTURE_CREATE_PIN_SYSMEM because of this. */
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if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &wined3d_desc, levels,
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WINED3D_SURFACE_PIN_SYSMEM, NULL, texture, &ddraw_texture_wined3d_parent_ops, &wined3d_texture)))
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WINED3D_TEXTURE_CREATE_PIN_SYSMEM, NULL, texture, &ddraw_texture_wined3d_parent_ops, &wined3d_texture)))
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{
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WARN("Failed to create wined3d texture, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, texture);
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@ -6188,7 +6188,8 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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desc->u5.dwBackBufferCount = 0;
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if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &wined3d_desc, 1,
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WINED3D_SURFACE_PIN_SYSMEM, NULL, texture, &ddraw_texture_wined3d_parent_ops, &wined3d_texture)))
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WINED3D_TEXTURE_CREATE_PIN_SYSMEM, NULL, texture,
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&ddraw_texture_wined3d_parent_ops, &wined3d_texture)))
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{
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HeapFree(GetProcessHeap(), 0, texture);
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hr = hr_ddraw_from_wined3d(hr);
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@ -633,7 +633,7 @@ static void device_load_logo(struct wined3d_device *device, const char *filename
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desc.height = bm.bmHeight;
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desc.depth = 1;
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desc.size = 0;
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if (FAILED(hr = wined3d_texture_create(device, &desc, 1, WINED3D_SURFACE_MAPPABLE,
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if (FAILED(hr = wined3d_texture_create(device, &desc, 1, WINED3D_TEXTURE_CREATE_MAPPABLE,
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NULL, NULL, &wined3d_null_parent_ops, &device->logo_texture)))
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{
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ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr);
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@ -4284,7 +4284,7 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
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desc.depth = 1;
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desc.size = 0;
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hr = wined3d_texture_create(device, &desc, 1, WINED3D_SURFACE_MAPPABLE,
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hr = wined3d_texture_create(device, &desc, 1, WINED3D_TEXTURE_CREATE_MAPPABLE,
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&data, NULL, &wined3d_null_parent_ops, &texture);
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wined3d_surface_unmap(cursor_image);
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if (FAILED(hr))
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@ -2345,7 +2345,8 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_surface *so
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desc.usage = 0;
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desc.pool = WINED3D_POOL_SCRATCH;
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if (FAILED(wined3d_texture_create(source->resource.device, &desc, 1,
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WINED3D_SURFACE_MAPPABLE | WINED3D_SURFACE_DISCARD, NULL, NULL, &wined3d_null_parent_ops, &ret)))
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WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_DISCARD,
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NULL, NULL, &wined3d_null_parent_ops, &ret)))
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{
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ERR("Failed to create a destination surface for conversion.\n");
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return NULL;
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@ -5351,8 +5352,8 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
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struct wined3d_device *device = container->resource.device;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_format *format = wined3d_get_format(gl_info, desc->format);
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BOOL lockable = flags & WINED3D_TEXTURE_CREATE_MAPPABLE;
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UINT multisample_quality = desc->multisample_quality;
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BOOL lockable = flags & WINED3D_SURFACE_MAPPABLE;
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unsigned int resource_size;
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HRESULT hr;
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@ -5410,7 +5411,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
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list_init(&surface->overlays);
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/* Flags */
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if (flags & WINED3D_SURFACE_DISCARD)
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if (flags & WINED3D_TEXTURE_CREATE_DISCARD)
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surface->flags |= SFLAG_DISCARD;
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if (lockable || desc->format == WINED3DFMT_D16_LOCKABLE)
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surface->resource.access_flags |= WINED3D_RESOURCE_ACCESS_CPU;
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@ -28,7 +28,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
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WINE_DECLARE_DEBUG_CHANNEL(winediag);
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static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_texture_ops *texture_ops,
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UINT layer_count, UINT level_count, const struct wined3d_resource_desc *desc, DWORD surface_flags,
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UINT layer_count, UINT level_count, const struct wined3d_resource_desc *desc, DWORD flags,
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struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops,
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const struct wined3d_resource_ops *resource_ops)
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{
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@ -37,11 +37,11 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
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"multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
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"surface_flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
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"flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
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texture, texture_ops, layer_count, level_count, debug_d3dresourcetype(desc->resource_type),
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debug_d3dformat(desc->format), desc->multisample_type, desc->multisample_quality,
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debug_d3dusage(desc->usage), debug_d3dpool(desc->pool), desc->width, desc->height, desc->depth,
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surface_flags, device, parent, parent_ops, resource_ops);
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flags, device, parent, parent_ops, resource_ops);
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if (FAILED(hr = resource_init(&texture->resource, device, desc->resource_type, format,
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desc->multisample_type, desc->multisample_quality, desc->usage, desc->pool,
|
||||
|
@ -76,7 +76,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
|
|||
texture->filter_type = (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3D_TEXF_LINEAR : WINED3D_TEXF_NONE;
|
||||
texture->lod = 0;
|
||||
texture->flags = WINED3D_TEXTURE_POW2_MAT_IDENT | WINED3D_TEXTURE_NORMALIZED_COORDS;
|
||||
if (surface_flags & WINED3D_SURFACE_PIN_SYSMEM)
|
||||
if (flags & WINED3D_TEXTURE_CREATE_PIN_SYSMEM)
|
||||
texture->flags |= WINED3D_TEXTURE_PIN_SYSMEM;
|
||||
|
||||
return WINED3D_OK;
|
||||
|
|
|
@ -1472,9 +1472,9 @@ enum wined3d_display_rotation
|
|||
#define WINED3D_PALETTE_ALLOW_256 0x00000002
|
||||
#define WINED3D_PALETTE_ALPHA 0x00000004
|
||||
|
||||
#define WINED3D_SURFACE_MAPPABLE 0x00000001
|
||||
#define WINED3D_SURFACE_DISCARD 0x00000002
|
||||
#define WINED3D_SURFACE_PIN_SYSMEM 0x00000004
|
||||
#define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
|
||||
#define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
|
||||
#define WINED3D_TEXTURE_CREATE_PIN_SYSMEM 0x00000004
|
||||
|
||||
#define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
|
||||
|
||||
|
@ -2529,7 +2529,7 @@ HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigne
|
|||
struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
|
||||
const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter);
|
||||
HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
|
||||
UINT level_count, DWORD surface_flags, const struct wined3d_sub_resource_data *data, void *parent,
|
||||
UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data, void *parent,
|
||||
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
|
||||
ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
|
||||
void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
|
||||
|
|
Loading…
Reference in New Issue