wined3d: Get rid of the redundant "return_value" variable.
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@ -468,7 +468,6 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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GLint gl_max;
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GLfloat gl_floatv[2];
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int major = 1, minor = 0;
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BOOL return_value = TRUE;
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unsigned i;
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HDC hdc;
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unsigned int vidmem=0;
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@ -1548,7 +1547,7 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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}
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LEAVE_GL();
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return return_value;
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return TRUE;
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}
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/**********************************************************
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