d3d11: Implement d3d11_texture2d_GetDesc().

This commit is contained in:
Józef Kucia 2015-08-28 00:39:15 +02:00 committed by Alexandre Julliard
parent 9427d1d553
commit acec54e707
4 changed files with 211 additions and 29 deletions

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@ -66,6 +66,15 @@ DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECL
struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN; struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN; DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
HRESULT d3d10_get_private_data(struct wined3d_private_store *store, HRESULT d3d10_get_private_data(struct wined3d_private_store *store,
REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN; REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
HRESULT d3d10_set_private_data(struct wined3d_private_store *store, HRESULT d3d10_set_private_data(struct wined3d_private_store *store,
@ -84,7 +93,7 @@ void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
HRESULT parse_dxbc(const char *data, SIZE_T data_size, HRESULT parse_dxbc(const char *data, SIZE_T data_size,
HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN; HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
/* ID3D10Texture2D */ /* ID3D11Texture2D, ID3D10Texture2D */
struct d3d10_texture2d struct d3d10_texture2d
{ {
ID3D11Texture2D ID3D11Texture2D_iface; ID3D11Texture2D ID3D11Texture2D_iface;
@ -94,7 +103,7 @@ struct d3d10_texture2d
struct wined3d_private_store private_store; struct wined3d_private_store private_store;
IUnknown *dxgi_surface; IUnknown *dxgi_surface;
struct wined3d_texture *wined3d_texture; struct wined3d_texture *wined3d_texture;
D3D10_TEXTURE2D_DESC desc; D3D11_TEXTURE2D_DESC desc;
ID3D11Device *device; ID3D11Device *device;
}; };
@ -104,7 +113,7 @@ static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D
} }
HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device, HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN; const D3D11_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN; struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
/* ID3D10Texture3D */ /* ID3D10Texture3D */

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@ -1601,6 +1601,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
ID3D10Texture2D **texture) ID3D10Texture2D **texture)
{ {
struct d3d_device *device = impl_from_ID3D10Device(iface); struct d3d_device *device = impl_from_ID3D10Device(iface);
D3D11_TEXTURE2D_DESC d3d11_desc;
struct d3d10_texture2d *object; struct d3d10_texture2d *object;
HRESULT hr; HRESULT hr;
@ -1610,7 +1611,18 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
if (!object) if (!object)
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
if (FAILED(hr = d3d10_texture2d_init(object, device, desc, data))) d3d11_desc.Width = desc->Width;
d3d11_desc.Height = desc->Height;
d3d11_desc.MipLevels = desc->MipLevels;
d3d11_desc.ArraySize = desc->ArraySize;
d3d11_desc.Format = desc->Format;
d3d11_desc.SampleDesc = desc->SampleDesc;
d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
if (FAILED(hr = d3d10_texture2d_init(object, device, &d3d11_desc, data)))
{ {
WARN("Failed to initialize texture, hr %#x.\n", hr); WARN("Failed to initialize texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object); HeapFree(GetProcessHeap(), 0, object);

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@ -199,7 +199,26 @@ static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2
static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc) static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
{ {
FIXME("iface %p, desc %p stub!\n", iface, desc); struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
struct wined3d_resource_desc wined3d_desc;
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = texture->desc;
wined3d_mutex_lock();
wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
wined3d_mutex_unlock();
/* FIXME: Resizing swapchain buffers can cause these to change. We'd like
* to get everything from wined3d, but e.g. bind flags don't exist as such
* there (yet). */
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
? 1 : wined3d_desc.multisample_type;
desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
} }
static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl = static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
@ -373,25 +392,22 @@ static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT
static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc) static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
{ {
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface); struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct wined3d_resource_desc wined3d_desc; D3D11_TEXTURE2D_DESC d3d11_desc;
TRACE("iface %p, desc %p\n", iface, desc); TRACE("iface %p, desc %p\n", iface, desc);
*desc = texture->desc; d3d11_texture2d_GetDesc(&texture->ID3D11Texture2D_iface, &d3d11_desc);
wined3d_mutex_lock(); desc->Width = d3d11_desc.Width;
wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc); desc->Height = d3d11_desc.Height;
wined3d_mutex_unlock(); desc->MipLevels = d3d11_desc.MipLevels;
desc->ArraySize = d3d11_desc.ArraySize;
/* FIXME: Resizing swapchain buffers can cause these to change. We'd like desc->Format = d3d11_desc.Format;
* to get everything from wined3d, but e.g. bind flags don't exist as such desc->SampleDesc = d3d11_desc.SampleDesc;
* there (yet). */ desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
desc->Width = wined3d_desc.width; desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
desc->Height = wined3d_desc.height; desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format); desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
? 1 : wined3d_desc.multisample_type;
desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
} }
static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl = static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
@ -429,7 +445,7 @@ static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
}; };
HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device, HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) const D3D11_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
{ {
struct wined3d_resource_desc wined3d_desc; struct wined3d_resource_desc wined3d_desc;
unsigned int levels; unsigned int levels;

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@ -345,28 +345,173 @@ enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format)
} }
} }
DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage)
{ {
static const DWORD handled = D3D10_BIND_SHADER_RESOURCE static const DWORD handled = D3D11_BIND_SHADER_RESOURCE
| D3D10_BIND_RENDER_TARGET | D3D11_BIND_RENDER_TARGET
| D3D10_BIND_DEPTH_STENCIL; | D3D11_BIND_DEPTH_STENCIL;
DWORD wined3d_usage = 0; DWORD wined3d_usage = 0;
if (bind_flags & D3D10_BIND_SHADER_RESOURCE) if (bind_flags & D3D11_BIND_SHADER_RESOURCE)
wined3d_usage |= WINED3DUSAGE_TEXTURE; wined3d_usage |= WINED3DUSAGE_TEXTURE;
if (bind_flags & D3D10_BIND_RENDER_TARGET) if (bind_flags & D3D11_BIND_RENDER_TARGET)
wined3d_usage |= WINED3DUSAGE_RENDERTARGET; wined3d_usage |= WINED3DUSAGE_RENDERTARGET;
if (bind_flags & D3D10_BIND_DEPTH_STENCIL) if (bind_flags & D3D11_BIND_DEPTH_STENCIL)
wined3d_usage |= WINED3DUSAGE_DEPTHSTENCIL; wined3d_usage |= WINED3DUSAGE_DEPTHSTENCIL;
if (bind_flags & ~handled) if (bind_flags & ~handled)
FIXME("Unhandled bind flags %#x.\n", usage & ~handled); FIXME("Unhandled bind flags %#x.\n", usage & ~handled);
if (usage == D3D10_USAGE_DYNAMIC) if (usage == D3D11_USAGE_DYNAMIC)
wined3d_usage |= WINED3DUSAGE_DYNAMIC; wined3d_usage |= WINED3DUSAGE_DYNAMIC;
return wined3d_usage; return wined3d_usage;
} }
DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage)
{
UINT d3d11_bind_flags = d3d11_bind_flags_from_d3d10_bind_flags(bind_flags);
enum D3D11_USAGE d3d11_usage = d3d11_usage_from_d3d10_usage(usage);
return wined3d_usage_from_d3d11(d3d11_bind_flags, d3d11_usage);
}
enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage)
{
switch (usage)
{
case D3D10_USAGE_DEFAULT: return D3D11_USAGE_DEFAULT;
case D3D10_USAGE_IMMUTABLE: return D3D11_USAGE_IMMUTABLE;
case D3D10_USAGE_DYNAMIC: return D3D11_USAGE_DYNAMIC;
case D3D10_USAGE_STAGING: return D3D11_USAGE_STAGING;
default:
FIXME("Unhandled usage %#x.\n", usage);
return D3D11_USAGE_DEFAULT;
}
}
enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage)
{
switch (usage)
{
case D3D11_USAGE_DEFAULT: return D3D10_USAGE_DEFAULT;
case D3D11_USAGE_IMMUTABLE: return D3D10_USAGE_IMMUTABLE;
case D3D11_USAGE_DYNAMIC: return D3D10_USAGE_DYNAMIC;
case D3D11_USAGE_STAGING: return D3D10_USAGE_STAGING;
default:
FIXME("Unhandled usage %#x.\n", usage);
return D3D10_USAGE_DEFAULT;
}
}
UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags)
{
static const UINT handled_flags = D3D10_BIND_VERTEX_BUFFER
| D3D10_BIND_INDEX_BUFFER
| D3D10_BIND_CONSTANT_BUFFER
| D3D10_BIND_SHADER_RESOURCE
| D3D10_BIND_STREAM_OUTPUT
| D3D10_BIND_RENDER_TARGET
| D3D10_BIND_DEPTH_STENCIL;
UINT d3d11_bind_flags = bind_flags & handled_flags;
if (bind_flags & ~handled_flags)
FIXME("Unhandled bind flags %#x.\n", bind_flags & ~handled_flags);
return d3d11_bind_flags;
}
UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags)
{
static const UINT handled_flags = D3D11_BIND_VERTEX_BUFFER
| D3D11_BIND_INDEX_BUFFER
| D3D11_BIND_CONSTANT_BUFFER
| D3D11_BIND_SHADER_RESOURCE
| D3D11_BIND_STREAM_OUTPUT
| D3D11_BIND_RENDER_TARGET
| D3D11_BIND_DEPTH_STENCIL
| D3D11_BIND_UNORDERED_ACCESS
| D3D11_BIND_DECODER
| D3D11_BIND_VIDEO_ENCODER;
UINT d3d10_bind_flags = bind_flags & handled_flags;
if (bind_flags & ~handled_flags)
FIXME("Unhandled bind flags %#x.\n", bind_flags & ~handled_flags);
return d3d10_bind_flags;
}
UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags)
{
static const UINT handled_flags = D3D10_CPU_ACCESS_WRITE
| D3D10_CPU_ACCESS_READ;
UINT d3d11_cpu_access_flags = cpu_access_flags & handled_flags;
if (cpu_access_flags & ~handled_flags)
FIXME("Unhandled cpu access flags %#x.\n", cpu_access_flags & ~handled_flags);
return d3d11_cpu_access_flags;
}
UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags)
{
static const UINT handled_flags = D3D11_CPU_ACCESS_WRITE
| D3D11_CPU_ACCESS_READ;
UINT d3d10_cpu_access_flags = cpu_access_flags & handled_flags;
if (cpu_access_flags & ~handled_flags)
FIXME("Unhandled cpu access flags %#x.\n", cpu_access_flags & ~handled_flags);
return d3d10_cpu_access_flags;
}
UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags)
{
static const UINT bitwise_identical_flags = D3D10_RESOURCE_MISC_GENERATE_MIPS
| D3D10_RESOURCE_MISC_SHARED
| D3D10_RESOURCE_MISC_TEXTURECUBE;
static const UINT handled_flags = bitwise_identical_flags
| D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
| D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
UINT d3d11_resource_misc_flags = resource_misc_flags & bitwise_identical_flags;
if (resource_misc_flags & D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX)
d3d11_resource_misc_flags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
if (resource_misc_flags & D3D10_RESOURCE_MISC_GDI_COMPATIBLE)
d3d11_resource_misc_flags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
if (resource_misc_flags & ~handled_flags)
FIXME("Unhandled resource misc flags %#x.\n", resource_misc_flags & ~handled_flags);
return d3d11_resource_misc_flags;
}
UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags)
{
static const UINT bitwise_identical_flags = D3D11_RESOURCE_MISC_GENERATE_MIPS
| D3D11_RESOURCE_MISC_SHARED
| D3D11_RESOURCE_MISC_TEXTURECUBE
| D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
| D3D11_RESOURCE_MISC_RESOURCE_CLAMP
| D3D11_RESOURCE_MISC_SHARED_NTHANDLE
| D3D11_RESOURCE_MISC_RESTRICTED_CONTENT
| D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE
| D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER
| D3D11_RESOURCE_MISC_GUARDED;
static const UINT handled_flags = bitwise_identical_flags
| D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
| D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
UINT d3d10_resource_misc_flags = resource_misc_flags & bitwise_identical_flags;
if (resource_misc_flags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX)
d3d10_resource_misc_flags |= D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX;
if (resource_misc_flags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
d3d10_resource_misc_flags |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
if (resource_misc_flags & ~handled_flags)
FIXME("Unhandled resource misc flags #%x.\n", resource_misc_flags & ~handled_flags);
return d3d10_resource_misc_flags;
}
struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource)
{ {
D3D10_RESOURCE_DIMENSION dimension; D3D10_RESOURCE_DIMENSION dimension;