dsound: Don't change play position if IAudioClient methods fail.

This commit is contained in:
Andrew Eikum 2013-11-21 12:42:41 -06:00 committed by Alexandre Julliard
parent f53dd40ad8
commit ace3c315b8
1 changed files with 3 additions and 2 deletions

View File

@ -605,8 +605,6 @@ static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
if(!prebuf_bytes)
return;
device->in_mmdev_bytes += prebuf_bytes;
if(prebuf_bytes + read_offs_bytes > device->buflen){
DWORD chunk_bytes = device->buflen - read_offs_bytes;
prebuf_frames = chunk_bytes / device->pwfx->nBlockAlign;
@ -631,6 +629,8 @@ static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
return;
}
device->in_mmdev_bytes += prebuf_frames * device->pwfx->nBlockAlign;
/* check if anything wrapped */
if(prebuf_bytes > 0){
prebuf_frames = prebuf_bytes / device->pwfx->nBlockAlign;
@ -648,6 +648,7 @@ static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
WARN("ReleaseBuffer failed: %08x\n", hr);
return;
}
device->in_mmdev_bytes += prebuf_frames * device->pwfx->nBlockAlign;
}
TRACE("in_mmdev_bytes now = %i\n", device->in_mmdev_bytes);