diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 174754dcef6..fda0ed74f09 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1184,8 +1184,29 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D1 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext *iface, UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers) { - FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n", + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + unsigned int i; + + TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", iface, start_slot, sampler_count, samplers); + + wined3d_mutex_lock(); + for (i = 0; i < sampler_count; ++i) + { + struct d3d_sampler_state *sampler_impl; + struct wined3d_sampler *wined3d_sampler; + + if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i))) + { + samplers[i] = NULL; + continue; + } + + sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); + samplers[i] = &sampler_impl->ID3D11SamplerState_iface; + ID3D11SamplerState_AddRef(samplers[i]); + } + wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext *iface,