wined3d: Implement EnumZBufferFormats.
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@ -1,10 +1,12 @@
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/*
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/*
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* IWineD3DDevice implementation
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* IWineD3DDevice implementation
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*
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*
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* Copyright 2002 Lionel Ulmer
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* Copyright 2002-2005 Jason Edmeades
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* Copyright 2002-2005 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2005 Oliver Stieber
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* Copyright 2006 Stefan Dösinger for CodeWeavers
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*
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*
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* This library is free software; you can redistribute it and/or
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* modify it under the terms of the GNU Lesser General Public
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@ -1814,8 +1816,34 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetDisplayMode(IWineD3DDevice *iface, UINT iSw
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}
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}
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HRESULT WINAPI IWineD3DDeviceImpl_EnumZBufferFormats(IWineD3DDevice *iface, D3DCB_ENUMPIXELFORMATS Callback, void *Context) {
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HRESULT WINAPI IWineD3DDeviceImpl_EnumZBufferFormats(IWineD3DDevice *iface, D3DCB_ENUMPIXELFORMATS Callback, void *Context) {
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FIXME("This call is a d3d7 merge stub. It will be implemented later\n");
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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return WINED3DERR_INVALIDCALL;
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HRESULT ret;
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int i = 0;
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WINED3DFORMAT FormatList[] = {
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WINED3DFMT_D16,
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WINED3DFMT_D32,
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WINED3DFMT_D24X4S4,
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WINED3DFMT_D24S8,
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WINED3DFMT_D24X8,
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WINED3DFMT_D15S1,
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WINED3DFMT_UNKNOWN /* Terminate the list */
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};
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TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
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while(FormatList[i] != WINED3DFMT_UNKNOWN) {
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TRACE("Enumerating %s\n", debug_d3dformat(FormatList[i]));
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ret = Callback((IUnknown *) This, FormatList[i], Context);
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if(ret != DDENUMRET_OK) {
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TRACE("Enumeration cancelled by Application\n");
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return WINED3D_OK;
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}
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i++;
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}
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TRACE("End of Enumeration\n");
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return WINED3D_OK;
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}
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}
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HRESULT WINAPI IWineD3DDeviceImpl_EnumTextureFormats(IWineD3DDevice *iface, D3DCB_ENUMPIXELFORMATS Callback, void *Context) {
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HRESULT WINAPI IWineD3DDeviceImpl_EnumTextureFormats(IWineD3DDevice *iface, D3DCB_ENUMPIXELFORMATS Callback, void *Context) {
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