d3dx9: Implement ID3DXFont_PreloadGlyphs.
Based on a patch by Tony Wasserka. Signed-off-by: Sven Baars <sbaars@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
0f51b732e4
commit
ac56874637
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@ -22,6 +22,16 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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struct d3dx_glyph
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{
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unsigned int id;
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RECT black_box;
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POINT cell_inc;
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IDirect3DTexture9 *texture;
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struct wine_rb_entry entry;
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};
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struct d3dx_font
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{
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ID3DXFont ID3DXFont_iface;
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@ -29,11 +39,34 @@ struct d3dx_font
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IDirect3DDevice9 *device;
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D3DXFONT_DESCW desc;
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TEXTMETRICW metrics;
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HDC hdc;
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HFONT hfont;
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struct wine_rb_tree glyph_tree;
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IDirect3DTexture9 **textures;
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unsigned int texture_count, texture_pos;
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unsigned int texture_size, glyph_size, glyphs_per_texture;
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};
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static int glyph_rb_compare(const void *key, const struct wine_rb_entry *entry)
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{
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struct d3dx_glyph *glyph = WINE_RB_ENTRY_VALUE(entry, struct d3dx_glyph, entry);
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unsigned int id = (UINT_PTR)key;
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return id - glyph->id;
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}
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static void glyph_rb_free(struct wine_rb_entry *entry, void *context)
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{
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struct d3dx_glyph *glyph = WINE_RB_ENTRY_VALUE(entry, struct d3dx_glyph, entry);
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heap_free(glyph);
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}
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static inline struct d3dx_font *impl_from_ID3DXFont(ID3DXFont *iface)
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{
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return CONTAINING_RECORD(iface, struct d3dx_font, ID3DXFont_iface);
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@ -59,85 +92,95 @@ static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid
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static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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ULONG ref=InterlockedIncrement(&This->ref);
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struct d3dx_font *font = impl_from_ID3DXFont(iface);
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ULONG ref = InterlockedIncrement(&font->ref);
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TRACE("%p increasing refcount to %u\n", iface, ref);
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return ref;
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}
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static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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ULONG ref=InterlockedDecrement(&This->ref);
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struct d3dx_font *font = impl_from_ID3DXFont(iface);
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ULONG ref = InterlockedDecrement(&font->ref);
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unsigned int i;
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TRACE("%p decreasing refcount to %u\n", iface, ref);
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if(ref==0) {
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DeleteObject(This->hfont);
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DeleteDC(This->hdc);
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IDirect3DDevice9_Release(This->device);
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HeapFree(GetProcessHeap(), 0, This);
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if (!ref)
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{
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for (i = 0; i < font->texture_count; ++i)
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IDirect3DTexture9_Release(font->textures[i]);
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heap_free(font->textures);
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wine_rb_destroy(&font->glyph_tree, glyph_rb_free, NULL);
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DeleteObject(font->hfont);
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DeleteDC(font->hdc);
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IDirect3DDevice9_Release(font->device);
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heap_free(font);
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}
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return ref;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDevice(ID3DXFont *iface, IDirect3DDevice9 **device)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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struct d3dx_font *font = impl_from_ID3DXFont(iface);
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TRACE("iface %p, device %p\n", iface, device);
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if( !device ) return D3DERR_INVALIDCALL;
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*device = This->device;
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IDirect3DDevice9_AddRef(This->device);
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*device = font->device;
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IDirect3DDevice9_AddRef(font->device);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDescA(ID3DXFont *iface, D3DXFONT_DESCA *desc)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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struct d3dx_font *font = impl_from_ID3DXFont(iface);
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TRACE("iface %p, desc %p\n", iface, desc);
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if( !desc ) return D3DERR_INVALIDCALL;
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memcpy(desc, &This->desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
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WideCharToMultiByte(CP_ACP, 0, This->desc.FaceName, -1, desc->FaceName, ARRAY_SIZE(desc->FaceName), NULL, NULL);
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memcpy(desc, &font->desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
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WideCharToMultiByte(CP_ACP, 0, font->desc.FaceName, -1, desc->FaceName, ARRAY_SIZE(desc->FaceName), NULL, NULL);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDescW(ID3DXFont *iface, D3DXFONT_DESCW *desc)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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struct d3dx_font *font = impl_from_ID3DXFont(iface);
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TRACE("iface %p, desc %p\n", iface, desc);
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if( !desc ) return D3DERR_INVALIDCALL;
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*desc = This->desc;
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*desc = font->desc;
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return D3D_OK;
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}
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(ID3DXFont *iface, TEXTMETRICA *metrics)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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struct d3dx_font *font = impl_from_ID3DXFont(iface);
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TRACE("iface %p, metrics %p\n", iface, metrics);
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return GetTextMetricsA(This->hdc, metrics);
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return GetTextMetricsA(font->hdc, metrics);
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}
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(ID3DXFont *iface, TEXTMETRICW *metrics)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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struct d3dx_font *font = impl_from_ID3DXFont(iface);
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TRACE("iface %p, metrics %p\n", iface, metrics);
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return GetTextMetricsW(This->hdc, metrics);
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return GetTextMetricsW(font->hdc, metrics);
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}
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static HDC WINAPI ID3DXFontImpl_GetDC(ID3DXFont *iface)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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struct d3dx_font *font = impl_from_ID3DXFont(iface);
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TRACE("iface %p\n", iface);
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return This->hdc;
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return font->hdc;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph,
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@ -154,10 +197,156 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT fir
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return S_OK;
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}
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static uint32_t morton_decode(uint32_t x)
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{
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x &= 0x55555555;
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x = (x ^ (x >> 1)) & 0x33333333;
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x = (x ^ (x >> 2)) & 0x0f0f0f0f;
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x = (x ^ (x >> 4)) & 0x00ff00ff;
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x = (x ^ (x >> 8)) & 0x0000ffff;
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return x;
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}
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/* The glyphs are stored in a grid. Cell sizes vary between different font
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* sizes.
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*
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* The grid is filled in Morton order:
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* 1 2 5 6 17 18 21 22
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* 3 4 7 8 19 20 23 24
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* 9 10 13 14 25 26 29 30
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* 11 12 15 16 27 28 31 32
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* 33 34 ...
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* ...
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*
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* i.e. we try to fill one small square, then three equal-sized squares so
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* that we get one big square, etc.
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*
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* The glyphs are positioned around their baseline, which is located at y
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* position glyph_size * i + tmAscent. Concerning the x position, the glyphs
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* are centered around glyph_size * (i + 0.5). */
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static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first, UINT last)
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{
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FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
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return E_NOTIMPL;
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static const MAT2 mat = { {0,1}, {0,0}, {0,0}, {0,1} };
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struct d3dx_font *font = impl_from_ID3DXFont(iface);
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IDirect3DTexture9 *current_texture = NULL;
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unsigned int size, stride, glyph, x, y;
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struct d3dx_glyph *current_glyph;
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D3DLOCKED_RECT lockrect;
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GLYPHMETRICS metrics;
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BOOL mapped = FALSE;
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DWORD *pixel_data;
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BYTE *buffer;
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HRESULT hr;
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TRACE("iface %p, first %u, last %u.\n", iface, first, last);
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if (last < first)
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return D3D_OK;
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if (font->texture_count)
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current_texture = font->textures[font->texture_count - 1];
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for (glyph = first; glyph <= last; ++glyph)
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{
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if (wine_rb_get(&font->glyph_tree, ULongToPtr(glyph)))
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continue;
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current_glyph = heap_alloc(sizeof(*current_glyph));
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if (!current_glyph)
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{
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if (mapped)
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IDirect3DTexture9_UnlockRect(current_texture, 0);
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return E_OUTOFMEMORY;
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}
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current_glyph->id = glyph;
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current_glyph->texture = NULL;
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wine_rb_put(&font->glyph_tree, ULongToPtr(current_glyph->id), ¤t_glyph->entry);
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size = GetGlyphOutlineW(font->hdc, glyph, GGO_GLYPH_INDEX | GGO_GRAY8_BITMAP, &metrics, 0, NULL, &mat);
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if (size == GDI_ERROR)
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{
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WARN("GetGlyphOutlineW failed.\n");
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continue;
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}
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if (!size)
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continue;
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buffer = heap_alloc(size);
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if (!buffer)
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{
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if (mapped)
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IDirect3DTexture9_UnlockRect(current_texture, 0);
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return E_OUTOFMEMORY;
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}
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GetGlyphOutlineW(font->hdc, glyph, GGO_GLYPH_INDEX | GGO_GRAY8_BITMAP, &metrics, size, buffer, &mat);
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if (font->texture_pos == font->glyphs_per_texture)
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{
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unsigned int new_texture_count = font->texture_count + 1;
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IDirect3DTexture9 **new_textures;
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if (mapped)
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IDirect3DTexture9_UnlockRect(current_texture, 0);
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mapped = FALSE;
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new_textures = heap_realloc(font->textures, new_texture_count * sizeof(*new_textures));
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if (!new_textures)
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{
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heap_free(buffer);
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return E_OUTOFMEMORY;
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}
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font->textures = new_textures;
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if (FAILED(hr = IDirect3DDevice9_CreateTexture(font->device, font->texture_size,
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font->texture_size, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
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&font->textures[font->texture_count], NULL)))
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{
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heap_free(buffer);
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return hr;
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}
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current_texture = font->textures[font->texture_count++];
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font->texture_pos = 0;
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}
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if (!mapped)
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{
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if (FAILED(hr = IDirect3DTexture9_LockRect(current_texture, 0, &lockrect, NULL, 0)))
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{
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heap_free(buffer);
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return hr;
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}
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mapped = TRUE;
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}
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x = morton_decode(font->texture_pos) * font->glyph_size;
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y = morton_decode(font->texture_pos >> 1) * font->glyph_size;
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current_glyph->black_box.left = x - metrics.gmptGlyphOrigin.x + font->glyph_size / 2
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- metrics.gmBlackBoxX / 2;
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current_glyph->black_box.top = y - metrics.gmptGlyphOrigin.y + font->metrics.tmAscent + 1;
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current_glyph->black_box.right = current_glyph->black_box.left + metrics.gmBlackBoxX;
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current_glyph->black_box.bottom = current_glyph->black_box.top + metrics.gmBlackBoxY;
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current_glyph->cell_inc.x = metrics.gmptGlyphOrigin.x - 1;
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current_glyph->cell_inc.y = font->metrics.tmAscent - metrics.gmptGlyphOrigin.y - 1;
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current_glyph->texture = current_texture;
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pixel_data = lockrect.pBits;
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stride = (metrics.gmBlackBoxX + 3) & ~3;
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for (y = 0; y < metrics.gmBlackBoxY; ++y)
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for (x = 0; x < metrics.gmBlackBoxX; ++x)
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pixel_data[(current_glyph->black_box.top + y) * lockrect.Pitch / 4
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+ current_glyph->black_box.left + x] =
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(buffer[y * stride + x] * 255 / 64 << 24) | 0x00ffffffu;
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heap_free(buffer);
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++font->texture_pos;
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}
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if (mapped)
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IDirect3DTexture9_UnlockRect(current_texture, 0);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(ID3DXFont *iface, const char *string, INT count)
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@ -291,8 +480,8 @@ HRESULT WINAPI D3DXCreateFontIndirectA(IDirect3DDevice9 *device, const D3DXFONT_
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HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_DESCW *desc, ID3DXFont **font)
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{
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D3DDEVICE_CREATION_PARAMETERS cpars;
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D3DDISPLAYMODE mode;
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struct d3dx_font *object;
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D3DDISPLAYMODE mode;
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IDirect3D9 *d3d;
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HRESULT hr;
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@ -305,39 +494,63 @@ HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_
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IDirect3DDevice9_GetCreationParameters(device, &cpars);
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IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
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hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
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if(FAILED(hr)) {
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if (FAILED(hr))
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{
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IDirect3D9_Release(d3d);
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return D3DXERR_INVALIDDATA;
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}
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IDirect3D9_Release(d3d);
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object = HeapAlloc(GetProcessHeap(), 0, sizeof(struct d3dx_font));
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if(object==NULL) {
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*font=NULL;
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object = heap_alloc_zero(sizeof(*object));
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if (!object)
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{
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*font = NULL;
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return E_OUTOFMEMORY;
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}
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object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
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object->ref=1;
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object->device=device;
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object->desc=*desc;
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object->ref = 1;
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object->device = device;
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object->desc = *desc;
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object->hdc = CreateCompatibleDC(NULL);
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if( !object->hdc ) {
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HeapFree(GetProcessHeap(), 0, object);
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if (!object->hdc)
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{
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heap_free(object);
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return D3DXERR_INVALIDDATA;
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}
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object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
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desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName);
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if( !object->hfont ) {
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if (!object->hfont)
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{
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DeleteDC(object->hdc);
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HeapFree(GetProcessHeap(), 0, object);
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heap_free(object);
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return D3DXERR_INVALIDDATA;
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}
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SelectObject(object->hdc, object->hfont);
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wine_rb_init(&object->glyph_tree, glyph_rb_compare);
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if (!GetTextMetricsW(object->hdc, &object->metrics))
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{
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DeleteObject(object->hfont);
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DeleteDC(object->hdc);
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heap_free(object);
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return D3DXERR_INVALIDDATA;
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}
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object->glyph_size = make_pow2(object->metrics.tmHeight);
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object->texture_size = object->glyph_size;
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if (object->glyph_size < 256)
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object->texture_size = min(256, object->texture_size * 16);
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object->glyphs_per_texture = object->texture_size * object->texture_size
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/ (object->glyph_size * object->glyph_size);
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object->texture_pos = object->glyphs_per_texture;
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IDirect3DDevice9_AddRef(device);
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*font=&object->ID3DXFont_iface;
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*font = &object->ID3DXFont_iface;
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return D3D_OK;
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}
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@ -556,7 +556,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
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hr = ID3DXFont_PreloadCharacters(font, 'b', 'a');
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3DXFont_PreloadGlyphs(font, 1, 0);
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todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3DXFont_PreloadCharacters(font, 'a', 'a');
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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@ -586,6 +586,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
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ret = ID3DXFont_GetTextMetricsW(font, &tm);
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||||
ok(ret, "Got unexpected ret %#x.\n", ret);
|
||||
|
||||
ok(blackbox.right - blackbox.left == glyph_metrics.gmBlackBoxX + 2, "Character %c: got %d, expected %d.\n",
|
||||
c, blackbox.right - blackbox.left, glyph_metrics.gmBlackBoxX + 2);
|
||||
ok(blackbox.bottom - blackbox.top == glyph_metrics.gmBlackBoxY + 2, "Character %c: got %d, expected %d.\n",
|
||||
|
@ -603,7 +604,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
|
|||
|
||||
/* Test multiple textures */
|
||||
hr = ID3DXFont_PreloadGlyphs(font, 0, 1000);
|
||||
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
/* Test glyphs that are not rendered */
|
||||
for (glyph = 1; glyph < 4; ++glyph)
|
||||
|
|
Loading…
Reference in New Issue