wined3d: TEXREG2GB is valid on pshaders 1.1.
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@ -719,7 +719,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
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{D3DSIO_TEXBEM, "texbem", "undefined", 2, pshader_texbem, pshader_hw_texbem, NULL, 0, D3DPS_VERSION(1,3)},
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{D3DSIO_TEXBEM, "texbem", "undefined", 2, pshader_texbem, pshader_hw_texbem, NULL, 0, D3DPS_VERSION(1,3)},
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{D3DSIO_TEXBEML, "texbeml", GLNAME_REQUIRE_GLSL, 2, pshader_texbeml, NULL, NULL, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)},
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{D3DSIO_TEXBEML, "texbeml", GLNAME_REQUIRE_GLSL, 2, pshader_texbeml, NULL, NULL, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)},
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{D3DSIO_TEXREG2AR,"texreg2ar","undefined", 2, pshader_texreg2ar, pshader_hw_texreg2ar, NULL, D3DPS_VERSION(1,1), D3DPS_VERSION(1,3)},
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{D3DSIO_TEXREG2AR,"texreg2ar","undefined", 2, pshader_texreg2ar, pshader_hw_texreg2ar, NULL, D3DPS_VERSION(1,1), D3DPS_VERSION(1,3)},
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{D3DSIO_TEXREG2GB,"texreg2gb","undefined", 2, pshader_texreg2gb, pshader_hw_texreg2gb, NULL, D3DPS_VERSION(1,2), D3DPS_VERSION(1,3)},
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{D3DSIO_TEXREG2GB,"texreg2gb","undefined", 2, pshader_texreg2gb, pshader_hw_texreg2gb, NULL, D3DPS_VERSION(1,1), D3DPS_VERSION(1,3)},
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{D3DSIO_TEXREG2RGB, "texreg2rgb", GLNAME_REQUIRE_GLSL, 2, pshader_texreg2rgb, NULL, NULL, D3DPS_VERSION(1,2), D3DPS_VERSION(1,3)},
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{D3DSIO_TEXREG2RGB, "texreg2rgb", GLNAME_REQUIRE_GLSL, 2, pshader_texreg2rgb, NULL, NULL, D3DPS_VERSION(1,2), D3DPS_VERSION(1,3)},
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{D3DSIO_TEXM3x2PAD, "texm3x2pad", "undefined", 2, pshader_texm3x2pad, pshader_hw_texm3x2pad, NULL, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)},
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{D3DSIO_TEXM3x2PAD, "texm3x2pad", "undefined", 2, pshader_texm3x2pad, pshader_hw_texm3x2pad, NULL, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)},
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{D3DSIO_TEXM3x2TEX, "texm3x2tex", "undefined", 2, pshader_texm3x2tex, pshader_hw_texm3x2tex, NULL, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)},
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{D3DSIO_TEXM3x2TEX, "texm3x2tex", "undefined", 2, pshader_texm3x2tex, pshader_hw_texm3x2tex, NULL, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)},
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