wined3d: Access reg_maps though ins->ctx in shader_hw_mov().
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@ -1744,11 +1744,12 @@ static void shader_hw_nop(const struct wined3d_shader_instruction *ins)
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static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
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static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
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{
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{
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IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)ins->ctx->shader;
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IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)ins->ctx->shader;
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BOOL pshader = shader_is_pshader_version(shader->baseShader.reg_maps.shader_version.type);
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const struct shader_reg_maps *reg_maps = ins->ctx->reg_maps;
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BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type);
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struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
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struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
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const char *zero = arb_get_helper_value(shader->baseShader.reg_maps.shader_version.type, ARB_ZERO);
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const char *zero = arb_get_helper_value(reg_maps->shader_version.type, ARB_ZERO);
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const char *one = arb_get_helper_value(shader->baseShader.reg_maps.shader_version.type, ARB_ONE);
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const char *one = arb_get_helper_value(reg_maps->shader_version.type, ARB_ONE);
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const char *two = arb_get_helper_value(shader->baseShader.reg_maps.shader_version.type, ARB_TWO);
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const char *two = arb_get_helper_value(reg_maps->shader_version.type, ARB_TWO);
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struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
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struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
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char src0_param[256];
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char src0_param[256];
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@ -1787,8 +1788,9 @@ static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
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shader_addline(buffer, "MUL A0_SHADOW%s, TA, A0_SHADOW;\n", write_mask);
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shader_addline(buffer, "MUL A0_SHADOW%s, TA, A0_SHADOW;\n", write_mask);
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((struct shader_arb_ctx_priv *)ins->ctx->backend_data)->addr_reg[0] = '\0';
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((struct shader_arb_ctx_priv *)ins->ctx->backend_data)->addr_reg[0] = '\0';
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} else if (ins->ctx->reg_maps->shader_version.major == 1
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}
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&& !shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type)
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else if (reg_maps->shader_version.major == 1
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&& !shader_is_pshader_version(reg_maps->shader_version.type)
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&& ins->dst[0].reg.type == WINED3DSPR_ADDR)
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&& ins->dst[0].reg.type == WINED3DSPR_ADDR)
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{
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{
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src0_param[0] = '\0';
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src0_param[0] = '\0';
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