wined3d: Generate variables for control point phase temporary registers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-25 10:22:09 +02:00 committed by Alexandre Julliard
parent 0597842218
commit ac1d2f1e2f
1 changed files with 2 additions and 0 deletions

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@ -7582,6 +7582,8 @@ static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context *con
shader_addline(buffer, "void hs_control_point_phase()\n{\n"); shader_addline(buffer, "void hs_control_point_phase()\n{\n");
if ((phase = hs->phases.control_point)) if ((phase = hs->phases.control_point))
{ {
for (i = 0; i < phase->temporary_count; ++i)
shader_addline(buffer, "vec4 R%u;\n", i);
if (FAILED(shader_generate_code(shader, buffer, reg_maps, &priv_ctx, phase->start, phase->end))) if (FAILED(shader_generate_code(shader, buffer, reg_maps, &priv_ctx, phase->start, phase->end)))
return 0; return 0;
shader_addline(buffer, "setup_hs_output(hs_out);\n"); shader_addline(buffer, "setup_hs_output(hs_out);\n");