server: Don't poll for events when there are async operations queued.
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@ -466,7 +466,8 @@ static int sock_signaled( struct object *obj, struct thread *thread )
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static int sock_get_poll_events( struct fd *fd )
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{
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struct sock *sock = get_fd_user( fd );
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unsigned int mask = sock->mask & sock->state & ~sock->hmask;
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unsigned int mask = sock->mask & ~sock->hmask;
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unsigned int smask = sock->state & mask;
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int ev = 0;
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assert( sock->obj.ops == &sock_ops );
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@ -476,15 +477,26 @@ static int sock_get_poll_events( struct fd *fd )
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return POLLOUT;
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if (sock->state & FD_WINE_LISTENING)
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/* listening, wait for readable */
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return (sock->hmask & FD_ACCEPT) ? 0 : POLLIN;
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return (mask & FD_ACCEPT) ? POLLIN : 0;
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if (mask & FD_READ || async_waiting( sock->read_q )) ev |= POLLIN | POLLPRI;
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if (mask & FD_WRITE || async_waiting( sock->write_q )) ev |= POLLOUT;
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if ( async_queued( sock->read_q ) )
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{
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if ( async_waiting( sock->read_q ) ) ev |= POLLIN | POLLPRI;
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}
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else if (smask & FD_READ)
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ev |= POLLIN | POLLPRI;
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/* We use POLLIN with 0 bytes recv() as FD_CLOSE indication for stream sockets. */
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if ( sock->type == SOCK_STREAM && ( sock->mask & ~sock->hmask & FD_CLOSE) &&
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!(sock->hmask & FD_READ) && sock->state & FD_READ )
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else if ( sock->type == SOCK_STREAM && sock->state & FD_READ && mask & FD_CLOSE &&
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!(sock->hmask & FD_READ) )
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ev |= POLLIN;
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if ( async_queued( sock->write_q ) )
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{
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if ( async_waiting( sock->write_q ) ) ev |= POLLOUT;
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}
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else if (smask & FD_WRITE)
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ev |= POLLOUT;
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return ev;
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}
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