server: Don't block when reading from named pipes in PIPE_NOWAIT mode.

Fixes Rockstar Games Launcher hanging for some users.

Signed-off-by: Brendan Shanks <bshanks@codeweavers.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Brendan Shanks 2019-10-16 14:50:02 +02:00 committed by Alexandre Julliard
parent 11a554eecc
commit abb1ce1087
2 changed files with 6 additions and 1 deletions

View File

@ -3910,7 +3910,7 @@ static void test_nowait(void)
ol.hEvent = CreateEventW(NULL, TRUE, FALSE, NULL);
SetLastError(0xdeadbeef);
ok(ReadFile(piperead, readbuf, sizeof(readbuf), &read, &ol) == FALSE, "ReadFile should fail\n");
todo_wine ok(GetLastError() == ERROR_NO_DATA, "got %d should be ERROR_NO_DATA\n", GetLastError());
ok(GetLastError() == ERROR_NO_DATA, "got %d should be ERROR_NO_DATA\n", GetLastError());
if (GetLastError() == ERROR_IO_PENDING)
CancelIo(piperead);

View File

@ -851,6 +851,11 @@ static int pipe_end_read( struct fd *fd, struct async *async, file_pos_t pos )
switch (pipe_end->state)
{
case FILE_PIPE_CONNECTED_STATE:
if ((pipe_end->flags & NAMED_PIPE_NONBLOCKING_MODE) && list_empty( &pipe_end->message_queue ))
{
set_error( STATUS_PIPE_EMPTY );
return 0;
}
break;
case FILE_PIPE_DISCONNECTED_STATE:
set_error( STATUS_PIPE_DISCONNECTED );