From ab8a9f27f925e47cb39959ad4a3e84c7752d26f0 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 8 Mar 2011 19:41:08 +0100 Subject: [PATCH] d3d9: Surfaces always have resource type WINED3DRTYPE_SURFACE. --- dlls/d3d9/device.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 1dd6895d072..e008b31b800 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1081,8 +1081,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface, /* This method is only allowed with surfaces that are render targets, or * offscreen plain surfaces in D3DPOOL_DEFAULT. */ - if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) - && (desc.pool != WINED3DPOOL_DEFAULT || desc.resource_type != WINED3DRTYPE_SURFACE)) + if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT) { wined3d_mutex_unlock(); WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");