From ab7630fbe373426f00d1083f54325eac9499fbfa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sat, 29 Mar 2008 22:36:27 +0100 Subject: [PATCH] ddraw: Add a D3D7 cube map test. The DirectDraw cube mapping interface has a few pitfalls. So far we have a test testing the surface enumeration, this adds a rendering test. So far everything used in the test works. --- dlls/ddraw/tests/visual.c | 155 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 155 insertions(+) diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c index 580bf88ec52..08852d42ee1 100644 --- a/dlls/ddraw/tests/visual.c +++ b/dlls/ddraw/tests/visual.c @@ -1915,6 +1915,160 @@ static void p8_primary_test() if(window) DestroyWindow(window); } +static void cubemap_test(IDirect3DDevice7 *device) +{ + IDirect3D7 *d3d; + IDirectDraw7 *ddraw; + IDirectDrawSurface7 *cubemap, *surface; + D3DDEVICEDESC7 d3dcaps; + HRESULT hr; + DWORD color; + DDSURFACEDESC2 ddsd; + DDBLTFX DDBltFx; + DDSCAPS2 caps; + static float quad[] = { + -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */ + 0.0, -1.0, 0.1, 1.0, 0.0, 0.0, + -1.0, 0.0, 0.1, 1.0, 0.0, 0.0, + 0.0, 0.0, 0.1, 1.0, 0.0, 0.0, + + 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */ + 1.0, -1.0, 0.1, 0.0, 1.0, 0.0, + 0.0, 0.0, 0.1, 0.0, 1.0, 0.0, + 1.0, 0.0, 0.1, 0.0, 1.0, 0.0, + + 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */ + 1.0, 0.0, 0.1, 0.0, 0.0, 1.0, + 0.0, 1.0, 0.1, 0.0, 0.0, 1.0, + 1.0, 1.0, 0.1, 0.0, 0.0, 1.0, + + -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */ + 0.0, 0.0, 0.1, -1.0, 0.0, 0.0, + -1.0, 1.0, 0.1, -1.0, 0.0, 0.0, + 0.0, 1.0, 0.1, -1.0, 0.0, 0.0, + }; + + memset(&DDBltFx, 0, sizeof(DDBltFx)); + DDBltFx.dwSize = sizeof(DDBltFx); + + memset(&d3dcaps, 0, sizeof(d3dcaps)); + hr = IDirect3DDevice7_GetCaps(device, &d3dcaps); + ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr); + if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP)) + { + skip("No cubemap support\n"); + return; + } + + hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0); + ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); + + hr = IDirect3DDevice7_GetDirect3D(device, &d3d); + ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr); + hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw); + ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr); + IDirect3D7_Release(d3d); + + + memset(&ddsd, 0, sizeof(ddsd)); + ddsd.dwSize = sizeof(ddsd); + ddsd.ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); + ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS; + ddsd.dwWidth = 16; + ddsd.dwHeight = 16; + ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX; + ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE; + ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; + ddsd.ddpfPixelFormat.dwRGBBitCount = 32; + ddsd.ddpfPixelFormat.dwRBitMask = 0x00FF0000; + ddsd.ddpfPixelFormat.dwGBitMask = 0x0000FF00; + ddsd.ddpfPixelFormat.dwBBitMask = 0x000000FF; + + hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL); + ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr); + IDirectDraw7_Release(ddraw); + + /* Positive X */ + DDBltFx.dwFillColor = 0x00ff0000; + hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); + ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); + + memset(&caps, 0, sizeof(caps)); + caps.dwCaps = DDSCAPS_TEXTURE; + caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX; + hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); + ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); + DDBltFx.dwFillColor = 0x0000ffff; + hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); + ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); + + caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ; + hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); + ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); + DDBltFx.dwFillColor = 0x0000ff00; + hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); + ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); + + caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ; + hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); + ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); + DDBltFx.dwFillColor = 0x000000ff; + hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); + ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); + + caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY; + hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); + ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); + DDBltFx.dwFillColor = 0x00ffff00; + hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); + ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); + + caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY; + hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); + ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); + DDBltFx.dwFillColor = 0x00ff00ff; + hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); + ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); + + hr = IDirect3DDevice7_SetTexture(device, 0, cubemap); + ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr); + hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr); + hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); + ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr); + + hr = IDirect3DDevice7_BeginScene(device); + ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr); + if(SUCCEEDED(hr)) + { + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0); + ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr); + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0); + ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr); + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0); + ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr); + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0); + ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr); + + hr = IDirect3DDevice7_EndScene(device); + ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr); + } + hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE); + ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr); + + color = getPixelColor(device, 160, 360); /* lower left quad - positivex */ + ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color); + color = getPixelColor(device, 160, 120); /* upper left quad - negativex */ + ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color); + color = getPixelColor(device, 480, 360); /* lower right quad - positivey */ + ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color); + color = getPixelColor(device, 480, 120); /* upper right quad - positivez */ + ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color); + hr = IDirect3DDevice7_SetTexture(device, 0, NULL); + ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr); + IDirectDrawSurface7_Release(cubemap); +} + START_TEST(visual) { HRESULT hr; @@ -1961,6 +2115,7 @@ START_TEST(visual) offscreen_test(Direct3DDevice); alpha_test(Direct3DDevice); rhw_zero_test(Direct3DDevice); + cubemap_test(Direct3DDevice); releaseObjects(); /* release DX7 interfaces to test D3D1 */