wined3d: Use proper texcoord masks for GLSL texm3x3spec / texm3x3vspec.

This commit is contained in:
Henri Verbeet 2011-11-28 21:30:59 +01:00 committed by Alexandre Julliard
parent 22d41e2c3f
commit ab73f20e38
1 changed files with 8 additions and 2 deletions

View File

@ -3425,6 +3425,7 @@ static void shader_glsl_texm3x3spec(const struct wined3d_shader_instruction *ins
struct wined3d_shader_tex_mx *tex_mx = ins->ctx->tex_mx;
DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
struct glsl_sample_function sample_function;
char coord_mask[6];
shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param);
@ -3436,9 +3437,11 @@ static void shader_glsl_texm3x3spec(const struct wined3d_shader_instruction *ins
/* Dependent read, not valid with conditional NP2 */
shader_glsl_get_sample_function(ins->ctx, reg, 0, &sample_function);
shader_glsl_write_mask_to_str(sample_function.coord_mask, coord_mask);
/* Sample the texture */
shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, "tmp0.xyz");
shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE,
NULL, NULL, NULL, "tmp0%s", coord_mask);
tex_mx->current_row = 0;
}
@ -3453,6 +3456,7 @@ static void shader_glsl_texm3x3vspec(const struct wined3d_shader_instruction *in
DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
struct glsl_sample_function sample_function;
struct glsl_src_param src0_param;
char coord_mask[6];
shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param);
@ -3466,9 +3470,11 @@ static void shader_glsl_texm3x3vspec(const struct wined3d_shader_instruction *in
/* Dependent read, not valid with conditional NP2 */
shader_glsl_get_sample_function(ins->ctx, reg, 0, &sample_function);
shader_glsl_write_mask_to_str(sample_function.coord_mask, coord_mask);
/* Sample the texture using the calculated coordinates */
shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, "tmp0.xyz");
shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE,
NULL, NULL, NULL, "tmp0%s", coord_mask);
tex_mx->current_row = 0;
}