dplayx: Set tests to "interactive" to avoid timing out on all machines.
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@ -6218,21 +6218,34 @@ static void test_remote_data_replication(void)
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START_TEST(dplayx)
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START_TEST(dplayx)
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{
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{
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if (!winetest_interactive)
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{
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skip("Run in interacive mode to run dplayx tests.\n");
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return;
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}
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CoInitialize( NULL );
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CoInitialize( NULL );
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trace("Running in interactive mode, tests will take a while\n");
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test_DirectPlayCreate();
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test_DirectPlayCreate();
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test_EnumConnections();
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test_EnumConnections();
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test_InitializeConnection();
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test_InitializeConnection();
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test_GetCaps();
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test_GetCaps();
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/* test_Open() takes almost a minute, */
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test_Open();
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test_Open();
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/* test_EnumSession takes three minutes */
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test_EnumSessions();
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test_EnumSessions();
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test_SessionDesc();
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test_SessionDesc();
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/* test_CreatePlayer() takes over a minute */
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test_CreatePlayer();
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test_CreatePlayer();
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test_GetPlayerCaps();
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test_GetPlayerCaps();
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test_PlayerData();
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test_PlayerData();
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test_PlayerName();
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test_PlayerName();
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/* test_GetPlayerAccount() takes over 30s */
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test_GetPlayerAccount();
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test_GetPlayerAccount();
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test_GetPlayerAddress();
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test_GetPlayerAddress();
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test_GetPlayerFlags();
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test_GetPlayerFlags();
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