dplayx: Set tests to "interactive" to avoid timing out on all machines.
This commit is contained in:
parent
f16bbf3282
commit
ab448df3ef
|
@ -6218,21 +6218,34 @@ static void test_remote_data_replication(void)
|
|||
|
||||
START_TEST(dplayx)
|
||||
{
|
||||
if (!winetest_interactive)
|
||||
{
|
||||
skip("Run in interacive mode to run dplayx tests.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
CoInitialize( NULL );
|
||||
|
||||
trace("Running in interactive mode, tests will take a while\n");
|
||||
|
||||
test_DirectPlayCreate();
|
||||
test_EnumConnections();
|
||||
test_InitializeConnection();
|
||||
|
||||
test_GetCaps();
|
||||
/* test_Open() takes almost a minute, */
|
||||
test_Open();
|
||||
/* test_EnumSession takes three minutes */
|
||||
test_EnumSessions();
|
||||
test_SessionDesc();
|
||||
|
||||
/* test_CreatePlayer() takes over a minute */
|
||||
test_CreatePlayer();
|
||||
test_GetPlayerCaps();
|
||||
test_PlayerData();
|
||||
test_PlayerName();
|
||||
|
||||
/* test_GetPlayerAccount() takes over 30s */
|
||||
test_GetPlayerAccount();
|
||||
test_GetPlayerAddress();
|
||||
test_GetPlayerFlags();
|
||||
|
|
Loading…
Reference in New Issue