From ab4232c4d125b65b0a080f573ba2ee530fe4f711 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Fri, 22 Jul 2016 12:28:20 +0200 Subject: [PATCH] wined3d: Implement SM5 deriv_rtx_fine instruction. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ba3bf355cd7..dd5ae103e76 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3579,6 +3579,7 @@ static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins) switch (ins->handler_idx) { case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break; + case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break; case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break; default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return; } @@ -8706,7 +8707,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DST */ shader_glsl_dst, /* WINED3DSIH_DSX */ shader_glsl_map2gl, /* WINED3DSIH_DSX_COARSE */ shader_glsl_derivative, - /* WINED3DSIH_DSX_FINE */ NULL, + /* WINED3DSIH_DSX_FINE */ shader_glsl_derivative, /* WINED3DSIH_DSY */ shader_glsl_map2gl, /* WINED3DSIH_DSY_COARSE */ shader_glsl_derivative, /* WINED3DSIH_DSY_FINE */ NULL,