d3drm: Load mesh color to mesh builder.
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@ -1273,6 +1273,8 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3* iface, LPDIRECTXFILEDATA pData)
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values = (float*)ptr;
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values = (float*)ptr;
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IDirect3DRMMeshBuilder3_SetColorRGB(iface, values[0], values [1], values[2]); /* Alpha ignored */
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IDirect3DRMMaterial2_SetAmbient(material, values[0], values [1], values[2]); /* Alpha ignored */
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IDirect3DRMMaterial2_SetAmbient(material, values[0], values [1], values[2]); /* Alpha ignored */
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IDirect3DRMMaterial2_SetPower(material, values[4]);
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IDirect3DRMMaterial2_SetPower(material, values[4]);
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IDirect3DRMMaterial2_SetSpecular(material, values[5], values[6], values[7]);
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IDirect3DRMMaterial2_SetSpecular(material, values[5], values[6], values[7]);
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