dmusic: Use if(0) instead of #if 0 to make sure code still compiles.

This commit is contained in:
Austin English 2010-05-27 11:34:42 -05:00 committed by Alexandre Julliard
parent df9fda760e
commit aafef7cdd5
1 changed files with 4 additions and 2 deletions

View File

@ -363,6 +363,7 @@ static const IDirectMusicThruVtbl DirectMusicThru_Vtbl = {
HRESULT WINAPI DMUSIC_CreateDirectMusicPortImpl (LPCGUID lpcGUID, LPVOID *ppobj, LPUNKNOWN pUnkOuter, LPDMUS_PORTPARAMS pPortParams, LPDMUS_PORTCAPS pPortCaps) {
IDirectMusicPortImpl *obj;
HRESULT hr = E_FAIL;
UINT j;
TRACE("(%p,%p,%p)\n", lpcGUID, ppobj, pUnkOuter);
@ -382,7 +383,8 @@ HRESULT WINAPI DMUSIC_CreateDirectMusicPortImpl (LPCGUID lpcGUID, LPVOID *ppobj,
obj->pLatencyClock = NULL;
hr = DMUSIC_CreateReferenceClockImpl(&IID_IReferenceClock, (LPVOID*)&obj->pLatencyClock, NULL);
#if 0
if(0)
{
if (pPortParams->dwValidParams & DMUS_PORTPARAMS_CHANNELGROUPS) {
obj->nrofgroups = pPortParams->dwChannelGroups;
/* setting default priorities */
@ -406,7 +408,7 @@ HRESULT WINAPI DMUSIC_CreateDirectMusicPortImpl (LPCGUID lpcGUID, LPVOID *ppobj,
obj->group[j].channel[15].priority = DAUD_CHAN16_DEF_VOICE_PRIORITY;
}
}
#endif
}
return IDirectMusicPortImpl_QueryInterface ((LPDIRECTMUSICPORT)obj, lpcGUID, ppobj);
}