d3dcompiler: Get rid of a couple of redundant casts.

This commit is contained in:
Henri Verbeet 2013-09-04 08:56:47 +02:00 committed by Alexandre Julliard
parent 871967d0fb
commit aab72562d5
1 changed files with 3 additions and 3 deletions

View File

@ -1688,7 +1688,7 @@ struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *left, enum parse_assig
static int compare_hlsl_types_rb(const void *key, const struct wine_rb_entry *entry)
{
const char *name = (const char *)key;
const char *name = key;
const struct hlsl_type *type = WINE_RB_ENTRY_VALUE(entry, const struct hlsl_type, scope_entry);
if (name == type->name)
@ -1825,7 +1825,7 @@ static int compare_param_hlsl_types(const struct hlsl_type *t1, const struct hls
static int compare_function_decl_rb(const void *key, const struct wine_rb_entry *entry)
{
const struct list *params = (const struct list *)key;
const struct list *params = key;
const struct hlsl_ir_function_decl *decl = WINE_RB_ENTRY_VALUE(entry, const struct hlsl_ir_function_decl, entry);
int params_count = params ? list_count(params) : 0;
int decl_params_count = decl->parameters ? list_count(decl->parameters) : 0;
@ -1860,7 +1860,7 @@ static const struct wine_rb_functions hlsl_ir_function_decl_rb_funcs =
static int compare_function_rb(const void *key, const struct wine_rb_entry *entry)
{
const char *name = (const char *)key;
const char *name = key;
const struct hlsl_ir_function *func = WINE_RB_ENTRY_VALUE(entry, const struct hlsl_ir_function,entry);
return strcmp(name, func->name);