diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index dd38d553b36..95f15f0f739 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -5677,6 +5677,148 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device) if(dcl_color) IDirect3DVertexDeclaration9_Release(dcl_color); } +struct vertex_float16color { + float x, y, z; + DWORD c1, c2; +}; + +static void test_vshader_float16(IDirect3DDevice9 *device) +{ + HRESULT hr; + DWORD color; + void *data; + static const D3DVERTEXELEMENT9 decl_elements[] = { + {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, + {0, 12, D3DDECLTYPE_FLOAT16_4,D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, + D3DDECL_END() + }; + IDirect3DVertexDeclaration9 *vdecl = NULL; + IDirect3DVertexBuffer9 *buffer = NULL; + IDirect3DVertexShader9 *shader; + DWORD shader_code[] = { + 0xfffe0101, 0x0000001f, 0x80000000, 0x900f0000, 0x0000001f, 0x8000000a, + 0x900f0001, 0x00000001, 0xc00f0000, 0x90e40000, 0x00000001, 0xd00f0000, + 0x90e40001, 0x0000ffff + }; + struct vertex_float16color quad[] = { + { -1.0, -1.0, 0.1, 0x3c000000, 0x00000000 }, /* green */ + { -1.0, 0.0, 0.1, 0x3c000000, 0x00000000 }, + { 0.0, -1.0, 0.1, 0x3c000000, 0x00000000 }, + { 0.0, 0.0, 0.1, 0x3c000000, 0x00000000 }, + + { 0.0, -1.0, 0.1, 0x00003c00, 0x00000000 }, /* red */ + { 0.0, 0.0, 0.1, 0x00003c00, 0x00000000 }, + { 1.0, -1.0, 0.1, 0x00003c00, 0x00000000 }, + { 1.0, 0.0, 0.1, 0x00003c00, 0x00000000 }, + + { 0.0, 0.0, 0.1, 0x00000000, 0x00003c00 }, /* blue */ + { 0.0, 1.0, 0.1, 0x00000000, 0x00003c00 }, + { 1.0, 0.0, 0.1, 0x00000000, 0x00003c00 }, + { 1.0, 1.0, 0.1, 0x00000000, 0x00003c00 }, + + { -1.0, 0.0, 0.1, 0x00000000, 0x3c000000 }, /* alpha */ + { -1.0, 1.0, 0.1, 0x00000000, 0x3c000000 }, + { 0.0, 0.0, 0.1, 0x00000000, 0x3c000000 }, + { 0.0, 1.0, 0.1, 0x00000000, 0x3c000000 }, + }; + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff102030, 0.0, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vdecl); + ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed hr=%s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader); + ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexShader failed hr=%s\n", DXGetErrorString9(hr)); + IDirect3DDevice9_SetVertexShader(device, shader); + ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_BeginScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%s\n", DXGetErrorString9(hr)); + if(SUCCEEDED(hr)) { + hr = IDirect3DDevice9_SetVertexDeclaration(device, vdecl); + ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 0, sizeof(quad[0])); + ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 4, sizeof(quad[0])); + ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 8, sizeof(quad[0])); + ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 12, sizeof(quad[0])); + ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_EndScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%s\n", DXGetErrorString9(hr)); + } + IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + color = getPixelColor(device, 480, 360); + ok(color == 0x00ff0000, + "Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000\n", color); + color = getPixelColor(device, 160, 120); + ok(color == 0x00000000, + "Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000\n", color); + color = getPixelColor(device, 160, 360); + ok(color == 0x0000ff00, + "Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00\n", color); + color = getPixelColor(device, 480, 120); + ok(color == 0x000000ff, + "Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff\n", color); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff102030, 0.0, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, + D3DPOOL_MANAGED, &buffer, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexBuffer failed, hr=%s\n", DXGetErrorString9(hr)); + hr = IDirect3DVertexBuffer9_Lock(buffer, 0, sizeof(quad), (void **) &data, 0); + ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed, hr=%s\n", DXGetErrorString9(hr)); + memcpy(data, quad, sizeof(quad)); + hr = IDirect3DVertexBuffer9_Unlock(buffer); + ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed, hr=%s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(quad[0])); + ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed, hr=%s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_BeginScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr); + if(SUCCEEDED(hr)) { + hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); + ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); + hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 4, 2); + ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); + hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 8, 2); + ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); + hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 12, 2); + ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); + + hr = IDirect3DDevice9_EndScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%s\n", DXGetErrorString9(hr)); + } + + IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + color = getPixelColor(device, 480, 360); + ok(color == 0x00ff0000, + "Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000\n", color); + color = getPixelColor(device, 160, 120); + ok(color == 0x00000000, + "Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000\n", color); + color = getPixelColor(device, 160, 360); + ok(color == 0x0000ff00, + "Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00\n", color); + color = getPixelColor(device, 480, 120); + ok(color == 0x000000ff, + "Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff\n", color); + + hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed, hr=%s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%s\n", DXGetErrorString9(hr)); + IDirect3DDevice9_SetVertexShader(device, NULL); + ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%s\n", DXGetErrorString9(hr)); + + IDirect3DVertexDeclaration9_Release(vdecl); + IDirect3DVertexShader9_Release(shader); + IDirect3DVertexBuffer9_Release(buffer); +} + START_TEST(visual) { IDirect3DDevice9 *device_ptr; @@ -5771,6 +5913,7 @@ START_TEST(visual) test_mova(device_ptr); if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) { test_vshader_input(device_ptr); + test_vshader_float16(device_ptr); } else { skip("No vs_3_0 support\n"); } diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index aa7dd6250f3..fdba368cca6 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -733,6 +733,7 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, WineDirect3DVertexStridedDa send_attribute(This, sd->u.input[i].dwType, i, ptr); } + SkipnStrides++; } glEnd();