d3dx9: Add ID3DXBaseEffect interface.
This commit is contained in:
parent
2b877d7586
commit
aaa06cfba4
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@ -27,6 +27,18 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
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static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
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struct ID3DXBaseEffectImpl
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{
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ID3DXBaseEffect ID3DXBaseEffect_iface;
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LONG ref;
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struct ID3DXEffectImpl *effect;
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UINT parameter_count;
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UINT technique_count;
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};
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typedef struct ID3DXEffectImpl {
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ID3DXEffect ID3DXEffect_iface;
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@ -35,10 +47,10 @@ typedef struct ID3DXEffectImpl {
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LPDIRECT3DDEVICE9 device;
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LPD3DXEFFECTPOOL pool;
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UINT parameter_count;
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UINT technique_count;
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ID3DXBaseEffect *base_effect;
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} ID3DXEffectImpl;
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static inline void read_dword(const char **ptr, DWORD *d)
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{
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memcpy(d, *ptr, sizeof(*d));
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@ -62,6 +74,11 @@ static void free_effect(struct ID3DXEffectImpl *effect)
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{
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TRACE("Free effect %p\n", effect);
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if (effect->base_effect)
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{
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effect->base_effect->lpVtbl->Release(effect->base_effect);
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}
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if (effect->pool)
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{
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effect->pool->lpVtbl->Release(effect->pool);
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@ -75,6 +92,605 @@ static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
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return (0xfeff0000 | ((major) << 8) | (minor));
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}
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static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface)
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{
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return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface);
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}
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/*** IUnknown methods ***/
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static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_ID3DXBaseEffect))
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{
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This->ID3DXBaseEffect_iface.lpVtbl->AddRef(iface);
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*object = This;
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return S_OK;
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}
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ERR("Interface %s not found\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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TRACE("iface %p: AddRef from %u\n", iface, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("iface %p: Release from %u\n", iface, ref + 1);
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if (!ref)
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{
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/*** ID3DXBaseEffect methods ***/
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, desc %p stub\n", This, desc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, desc %p stub\n", This, parameter, desc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, technique %p, desc %p stub\n", This, technique, desc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, pass %p, desc %p stub\n", This, pass, desc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc);
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return E_NOTIMPL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, index %u stub\n", This, parameter, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, name %s stub\n", This, parameter, debugstr_a(name));
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, semantic %s stub\n", This, parameter, debugstr_a(semantic));
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, index %u stub\n", This, parameter, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, index %u stub\n", This, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, technique %p, index %u stub\n", This, technique, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, technique %p, name %s stub\n", This, technique, debugstr_a(name));
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, index %u stub\n", This, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, object %p, index %u stub\n", This, object, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, object %p, name %s stub\n", This, object, debugstr_a(name));
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return NULL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This, parameter, data, bytes);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This, parameter, data, bytes);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, b %u stub\n", This, parameter, b);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, b %p stub\n", This, parameter, b);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, b %p, count %u stub\n", This, parameter, b, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, b %p, count %u stub\n", This, parameter, b, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, n %u stub\n", This, parameter, n);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, n %p stub\n", This, parameter, n);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, n %p, count %u stub\n", This, parameter, n, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, n %p, count %u stub\n", This, parameter, n, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, f %f stub\n", This, parameter, f);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, f %p stub\n", This, parameter, f);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, f %p, count %u stub\n", This, parameter, f, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, f %p, count %u stub\n", This, parameter, f, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
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return E_NOTIMPL;
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}
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|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, texture %p stub\n", This, parameter, texture);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, texture %p stub\n", This, parameter, texture);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, pshader %p stub\n", This, parameter, pshader);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, vshader %p stub\n", This, parameter, vshader);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
|
||||
{
|
||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||
|
||||
FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl =
|
||||
{
|
||||
/*** IUnknown methods ***/
|
||||
ID3DXBaseEffectImpl_QueryInterface,
|
||||
ID3DXBaseEffectImpl_AddRef,
|
||||
ID3DXBaseEffectImpl_Release,
|
||||
/*** ID3DXBaseEffect methods ***/
|
||||
ID3DXBaseEffectImpl_GetDesc,
|
||||
ID3DXBaseEffectImpl_GetParameterDesc,
|
||||
ID3DXBaseEffectImpl_GetTechniqueDesc,
|
||||
ID3DXBaseEffectImpl_GetPassDesc,
|
||||
ID3DXBaseEffectImpl_GetFunctionDesc,
|
||||
ID3DXBaseEffectImpl_GetParameter,
|
||||
ID3DXBaseEffectImpl_GetParameterByName,
|
||||
ID3DXBaseEffectImpl_GetParameterBySemantic,
|
||||
ID3DXBaseEffectImpl_GetParameterElement,
|
||||
ID3DXBaseEffectImpl_GetTechnique,
|
||||
ID3DXBaseEffectImpl_GetTechniqueByName,
|
||||
ID3DXBaseEffectImpl_GetPass,
|
||||
ID3DXBaseEffectImpl_GetPassByName,
|
||||
ID3DXBaseEffectImpl_GetFunction,
|
||||
ID3DXBaseEffectImpl_GetFunctionByName,
|
||||
ID3DXBaseEffectImpl_GetAnnotation,
|
||||
ID3DXBaseEffectImpl_GetAnnotationByName,
|
||||
ID3DXBaseEffectImpl_SetValue,
|
||||
ID3DXBaseEffectImpl_GetValue,
|
||||
ID3DXBaseEffectImpl_SetBool,
|
||||
ID3DXBaseEffectImpl_GetBool,
|
||||
ID3DXBaseEffectImpl_SetBoolArray,
|
||||
ID3DXBaseEffectImpl_GetBoolArray,
|
||||
ID3DXBaseEffectImpl_SetInt,
|
||||
ID3DXBaseEffectImpl_GetInt,
|
||||
ID3DXBaseEffectImpl_SetIntArray,
|
||||
ID3DXBaseEffectImpl_GetIntArray,
|
||||
ID3DXBaseEffectImpl_SetFloat,
|
||||
ID3DXBaseEffectImpl_GetFloat,
|
||||
ID3DXBaseEffectImpl_SetFloatArray,
|
||||
ID3DXBaseEffectImpl_GetFloatArray,
|
||||
ID3DXBaseEffectImpl_SetVector,
|
||||
ID3DXBaseEffectImpl_GetVector,
|
||||
ID3DXBaseEffectImpl_SetVectorArray,
|
||||
ID3DXBaseEffectImpl_GetVectorArray,
|
||||
ID3DXBaseEffectImpl_SetMatrix,
|
||||
ID3DXBaseEffectImpl_GetMatrix,
|
||||
ID3DXBaseEffectImpl_SetMatrixArray,
|
||||
ID3DXBaseEffectImpl_GetMatrixArray,
|
||||
ID3DXBaseEffectImpl_SetMatrixPointerArray,
|
||||
ID3DXBaseEffectImpl_GetMatrixPointerArray,
|
||||
ID3DXBaseEffectImpl_SetMatrixTranspose,
|
||||
ID3DXBaseEffectImpl_GetMatrixTranspose,
|
||||
ID3DXBaseEffectImpl_SetMatrixTransposeArray,
|
||||
ID3DXBaseEffectImpl_GetMatrixTransposeArray,
|
||||
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray,
|
||||
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray,
|
||||
ID3DXBaseEffectImpl_SetString,
|
||||
ID3DXBaseEffectImpl_GetString,
|
||||
ID3DXBaseEffectImpl_SetTexture,
|
||||
ID3DXBaseEffectImpl_GetTexture,
|
||||
ID3DXBaseEffectImpl_GetPixelShader,
|
||||
ID3DXBaseEffectImpl_GetVertexShader,
|
||||
ID3DXBaseEffectImpl_SetArrayRange,
|
||||
};
|
||||
|
||||
static inline ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
|
||||
{
|
||||
return CONTAINING_RECORD(iface, ID3DXEffectImpl, ID3DXEffect_iface);
|
||||
|
@ -898,15 +1514,15 @@ static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
|
|||
ID3DXEffectImpl_SetRawValue
|
||||
};
|
||||
|
||||
static HRESULT d3dx9_parse_effect(ID3DXEffectImpl *effect, const char *data, UINT data_size, DWORD start)
|
||||
static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
|
||||
{
|
||||
const char *ptr = data + start;
|
||||
|
||||
read_dword(&ptr, &effect->parameter_count);
|
||||
TRACE("Parameter count: %u\n", effect->parameter_count);
|
||||
read_dword(&ptr, &base->parameter_count);
|
||||
TRACE("Parameter count: %u\n", base->parameter_count);
|
||||
|
||||
read_dword(&ptr, &effect->technique_count);
|
||||
TRACE("Technique count: %u\n", effect->technique_count);
|
||||
read_dword(&ptr, &base->technique_count);
|
||||
TRACE("Technique count: %u\n", base->technique_count);
|
||||
|
||||
skip_dword_unknown(&ptr, 2);
|
||||
|
||||
|
@ -917,23 +1533,18 @@ static HRESULT d3dx9_parse_effect(ID3DXEffectImpl *effect, const char *data, UIN
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT d3dx9_effect_init(ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device,
|
||||
const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool)
|
||||
static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base,
|
||||
const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect)
|
||||
{
|
||||
DWORD tag, offset;
|
||||
const char *ptr = data;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
|
||||
TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect);
|
||||
|
||||
effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
|
||||
effect->ref = 1;
|
||||
|
||||
if (pool) pool->lpVtbl->AddRef(pool);
|
||||
effect->pool = pool;
|
||||
|
||||
IDirect3DDevice9_AddRef(device);
|
||||
effect->device = device;
|
||||
base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl;
|
||||
base->ref = 1;
|
||||
base->effect = effect;
|
||||
|
||||
read_dword(&ptr, &tag);
|
||||
TRACE("Tag: %x\n", tag);
|
||||
|
@ -951,18 +1562,56 @@ static HRESULT d3dx9_effect_init(ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 devi
|
|||
read_dword(&ptr, &offset);
|
||||
TRACE("Offset: %x\n", offset);
|
||||
|
||||
hr = d3dx9_parse_effect(effect, ptr, data_size, offset);
|
||||
hr = d3dx9_parse_effect(base, ptr, data_size, offset);
|
||||
if (hr != S_OK)
|
||||
{
|
||||
FIXME("Failed to parse effect.\n");
|
||||
goto err_out;
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device,
|
||||
const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool)
|
||||
{
|
||||
HRESULT hr;
|
||||
struct ID3DXBaseEffectImpl *object = NULL;
|
||||
|
||||
TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
|
||||
|
||||
effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
|
||||
effect->ref = 1;
|
||||
|
||||
if (pool) pool->lpVtbl->AddRef(pool);
|
||||
effect->pool = pool;
|
||||
|
||||
IDirect3DDevice9_AddRef(device);
|
||||
effect->device = device;
|
||||
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
||||
if (!object)
|
||||
{
|
||||
ERR("Out of memory\n");
|
||||
hr = E_OUTOFMEMORY;
|
||||
goto err_out;
|
||||
}
|
||||
|
||||
hr = d3dx9_base_effect_init(object, data, data_size, effect);
|
||||
if (hr != S_OK)
|
||||
{
|
||||
FIXME("Failed to parse effect.\n");
|
||||
goto err_out;
|
||||
}
|
||||
|
||||
effect->base_effect = &object->ID3DXBaseEffect_iface;
|
||||
|
||||
return S_OK;
|
||||
|
||||
err_out:
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
free_effect(effect);
|
||||
|
||||
return hr;
|
||||
|
|
Loading…
Reference in New Issue