d3dx9: Add ID3DXBaseEffect interface.

This commit is contained in:
Rico Schüller 2011-03-27 22:12:38 +02:00 committed by Alexandre Julliard
parent 2b877d7586
commit aaa06cfba4
1 changed files with 669 additions and 20 deletions

View File

@ -27,6 +27,18 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
struct ID3DXBaseEffectImpl
{
ID3DXBaseEffect ID3DXBaseEffect_iface;
LONG ref;
struct ID3DXEffectImpl *effect;
UINT parameter_count;
UINT technique_count;
};
typedef struct ID3DXEffectImpl {
ID3DXEffect ID3DXEffect_iface;
@ -35,10 +47,10 @@ typedef struct ID3DXEffectImpl {
LPDIRECT3DDEVICE9 device;
LPD3DXEFFECTPOOL pool;
UINT parameter_count;
UINT technique_count;
ID3DXBaseEffect *base_effect;
} ID3DXEffectImpl;
static inline void read_dword(const char **ptr, DWORD *d)
{
memcpy(d, *ptr, sizeof(*d));
@ -62,6 +74,11 @@ static void free_effect(struct ID3DXEffectImpl *effect)
{
TRACE("Free effect %p\n", effect);
if (effect->base_effect)
{
effect->base_effect->lpVtbl->Release(effect->base_effect);
}
if (effect->pool)
{
effect->pool->lpVtbl->Release(effect->pool);
@ -75,6 +92,605 @@ static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
return (0xfeff0000 | ((major) << 8) | (minor));
}
static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface);
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXBaseEffect))
{
This->ID3DXBaseEffect_iface.lpVtbl->AddRef(iface);
*object = This;
return S_OK;
}
ERR("Interface %s not found\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
TRACE("iface %p: AddRef from %u\n", iface, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("iface %p: Release from %u\n", iface, ref + 1);
if (!ref)
{
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** ID3DXBaseEffect methods ***/
static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, desc %p stub\n", This, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, desc %p stub\n", This, parameter, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, technique %p, desc %p stub\n", This, technique, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, pass %p, desc %p stub\n", This, pass, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, index %u stub\n", This, parameter, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, name %s stub\n", This, parameter, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, semantic %s stub\n", This, parameter, debugstr_a(semantic));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, index %u stub\n", This, parameter, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, index %u stub\n", This, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, technique %p, index %u stub\n", This, technique, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, technique %p, name %s stub\n", This, technique, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, index %u stub\n", This, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, object %p, index %u stub\n", This, object, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, object %p, name %s stub\n", This, object, debugstr_a(name));
return NULL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This, parameter, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This, parameter, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, b %u stub\n", This, parameter, b);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, b %p stub\n", This, parameter, b);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, b %p, count %u stub\n", This, parameter, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, b %p, count %u stub\n", This, parameter, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, n %u stub\n", This, parameter, n);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, n %p stub\n", This, parameter, n);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, n %p, count %u stub\n", This, parameter, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, n %p, count %u stub\n", This, parameter, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, f %f stub\n", This, parameter, f);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, f %p stub\n", This, parameter, f);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, f %p, count %u stub\n", This, parameter, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, f %p, count %u stub\n", This, parameter, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, texture %p stub\n", This, parameter, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, texture %p stub\n", This, parameter, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, pshader %p stub\n", This, parameter, pshader);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, vshader %p stub\n", This, parameter, vshader);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end);
return E_NOTIMPL;
}
static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl =
{
/*** IUnknown methods ***/
ID3DXBaseEffectImpl_QueryInterface,
ID3DXBaseEffectImpl_AddRef,
ID3DXBaseEffectImpl_Release,
/*** ID3DXBaseEffect methods ***/
ID3DXBaseEffectImpl_GetDesc,
ID3DXBaseEffectImpl_GetParameterDesc,
ID3DXBaseEffectImpl_GetTechniqueDesc,
ID3DXBaseEffectImpl_GetPassDesc,
ID3DXBaseEffectImpl_GetFunctionDesc,
ID3DXBaseEffectImpl_GetParameter,
ID3DXBaseEffectImpl_GetParameterByName,
ID3DXBaseEffectImpl_GetParameterBySemantic,
ID3DXBaseEffectImpl_GetParameterElement,
ID3DXBaseEffectImpl_GetTechnique,
ID3DXBaseEffectImpl_GetTechniqueByName,
ID3DXBaseEffectImpl_GetPass,
ID3DXBaseEffectImpl_GetPassByName,
ID3DXBaseEffectImpl_GetFunction,
ID3DXBaseEffectImpl_GetFunctionByName,
ID3DXBaseEffectImpl_GetAnnotation,
ID3DXBaseEffectImpl_GetAnnotationByName,
ID3DXBaseEffectImpl_SetValue,
ID3DXBaseEffectImpl_GetValue,
ID3DXBaseEffectImpl_SetBool,
ID3DXBaseEffectImpl_GetBool,
ID3DXBaseEffectImpl_SetBoolArray,
ID3DXBaseEffectImpl_GetBoolArray,
ID3DXBaseEffectImpl_SetInt,
ID3DXBaseEffectImpl_GetInt,
ID3DXBaseEffectImpl_SetIntArray,
ID3DXBaseEffectImpl_GetIntArray,
ID3DXBaseEffectImpl_SetFloat,
ID3DXBaseEffectImpl_GetFloat,
ID3DXBaseEffectImpl_SetFloatArray,
ID3DXBaseEffectImpl_GetFloatArray,
ID3DXBaseEffectImpl_SetVector,
ID3DXBaseEffectImpl_GetVector,
ID3DXBaseEffectImpl_SetVectorArray,
ID3DXBaseEffectImpl_GetVectorArray,
ID3DXBaseEffectImpl_SetMatrix,
ID3DXBaseEffectImpl_GetMatrix,
ID3DXBaseEffectImpl_SetMatrixArray,
ID3DXBaseEffectImpl_GetMatrixArray,
ID3DXBaseEffectImpl_SetMatrixPointerArray,
ID3DXBaseEffectImpl_GetMatrixPointerArray,
ID3DXBaseEffectImpl_SetMatrixTranspose,
ID3DXBaseEffectImpl_GetMatrixTranspose,
ID3DXBaseEffectImpl_SetMatrixTransposeArray,
ID3DXBaseEffectImpl_GetMatrixTransposeArray,
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray,
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray,
ID3DXBaseEffectImpl_SetString,
ID3DXBaseEffectImpl_GetString,
ID3DXBaseEffectImpl_SetTexture,
ID3DXBaseEffectImpl_GetTexture,
ID3DXBaseEffectImpl_GetPixelShader,
ID3DXBaseEffectImpl_GetVertexShader,
ID3DXBaseEffectImpl_SetArrayRange,
};
static inline ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
{
return CONTAINING_RECORD(iface, ID3DXEffectImpl, ID3DXEffect_iface);
@ -898,15 +1514,15 @@ static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
ID3DXEffectImpl_SetRawValue
};
static HRESULT d3dx9_parse_effect(ID3DXEffectImpl *effect, const char *data, UINT data_size, DWORD start)
static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
{
const char *ptr = data + start;
read_dword(&ptr, &effect->parameter_count);
TRACE("Parameter count: %u\n", effect->parameter_count);
read_dword(&ptr, &base->parameter_count);
TRACE("Parameter count: %u\n", base->parameter_count);
read_dword(&ptr, &effect->technique_count);
TRACE("Technique count: %u\n", effect->technique_count);
read_dword(&ptr, &base->technique_count);
TRACE("Technique count: %u\n", base->technique_count);
skip_dword_unknown(&ptr, 2);
@ -917,23 +1533,18 @@ static HRESULT d3dx9_parse_effect(ID3DXEffectImpl *effect, const char *data, UIN
return S_OK;
}
static HRESULT d3dx9_effect_init(ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device,
const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool)
static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base,
const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect)
{
DWORD tag, offset;
const char *ptr = data;
HRESULT hr;
TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect);
effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
effect->ref = 1;
if (pool) pool->lpVtbl->AddRef(pool);
effect->pool = pool;
IDirect3DDevice9_AddRef(device);
effect->device = device;
base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl;
base->ref = 1;
base->effect = effect;
read_dword(&ptr, &tag);
TRACE("Tag: %x\n", tag);
@ -951,18 +1562,56 @@ static HRESULT d3dx9_effect_init(ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 devi
read_dword(&ptr, &offset);
TRACE("Offset: %x\n", offset);
hr = d3dx9_parse_effect(effect, ptr, data_size, offset);
hr = d3dx9_parse_effect(base, ptr, data_size, offset);
if (hr != S_OK)
{
FIXME("Failed to parse effect.\n");
goto err_out;
return hr;
}
}
return S_OK;
}
static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device,
const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool)
{
HRESULT hr;
struct ID3DXBaseEffectImpl *object = NULL;
TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
effect->ref = 1;
if (pool) pool->lpVtbl->AddRef(pool);
effect->pool = pool;
IDirect3DDevice9_AddRef(device);
effect->device = device;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
hr = d3dx9_base_effect_init(object, data, data_size, effect);
if (hr != S_OK)
{
FIXME("Failed to parse effect.\n");
goto err_out;
}
effect->base_effect = &object->ID3DXBaseEffect_iface;
return S_OK;
err_out:
HeapFree(GetProcessHeap(), 0, object);
free_effect(effect);
return hr;