d3d9: Silence a FIXME.
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@ -231,7 +231,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface,
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if (hrc != D3D_OK) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
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WARN("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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} else {
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IUnknown_AddRef(iface);
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