gdiplus: Use ddb's instead of dib's to create texture brushes.
This commit is contained in:
parent
68ce9e925a
commit
aa76490d07
|
@ -794,7 +794,7 @@ GpStatus WINGDIPAPI GdipCreateTextureIA(GpImage *image,
|
|||
GDIPCONST GpImageAttributes *imageattr, REAL x, REAL y, REAL width,
|
||||
REAL height, GpTexture **texture)
|
||||
{
|
||||
HBITMAP hbm;
|
||||
HBITMAP hbm=NULL;
|
||||
GpStatus status;
|
||||
GpImage *new_image=NULL;
|
||||
|
||||
|
@ -815,7 +815,7 @@ GpStatus WINGDIPAPI GdipCreateTextureIA(GpImage *image,
|
|||
if (status != Ok)
|
||||
return status;
|
||||
|
||||
hbm = ((GpBitmap*)new_image)->hbitmap;
|
||||
status = GdipCreateHBITMAPFromBitmap((GpBitmap*)new_image, &hbm, 0);
|
||||
if(!hbm)
|
||||
{
|
||||
status = GenericError;
|
||||
|
@ -861,6 +861,8 @@ exit:
|
|||
TRACE("<-- error %u\n", status);
|
||||
}
|
||||
|
||||
DeleteObject(hbm);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue