d3d8: Forbid setting a viewport larger than the render target.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1619,10 +1619,30 @@ static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
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static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct wined3d_sub_resource_desc rt_desc;
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struct wined3d_rendertarget_view *rtv;
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struct d3d8_surface *surface;
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struct wined3d_viewport vp;
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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wined3d_mutex_lock();
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if (!(rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
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{
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wined3d_mutex_unlock();
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return D3DERR_NOTFOUND;
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}
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surface = wined3d_rendertarget_view_get_sub_resource_parent(rtv);
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wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &rt_desc);
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if (viewport->X > rt_desc.width || viewport->Width > rt_desc.width - viewport->X
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|| viewport->Y > rt_desc.height || viewport->Height > rt_desc.height - viewport->Y)
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{
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WARN("Invalid viewport, returning D3DERR_INVALIDCALL.\n");
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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vp.x = viewport->X;
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vp.y = viewport->Y;
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vp.width = viewport->Width;
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@ -1630,7 +1650,6 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
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vp.min_z = viewport->MinZ;
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vp.max_z = viewport->MaxZ;
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wined3d_mutex_lock();
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wined3d_device_set_viewport(device->wined3d_device, &vp);
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wined3d_mutex_unlock();
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