xinput: Get rid of redundant connected boolean.

Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Andrew Eikum 2019-10-22 15:00:51 -05:00 committed by Alexandre Julliard
parent b3cc2542cb
commit aa482426dc
3 changed files with 10 additions and 13 deletions

View File

@ -199,7 +199,6 @@ static BOOL init_controller(xinput_controller *controller, PHIDP_PREPARSED_DATA
memset(&controller->vibration, 0, sizeof(controller->vibration));
controller->platform_private = private;
controller->connected = TRUE;
return TRUE;
}
@ -256,7 +255,7 @@ void HID_find_gamepads(xinput_controller *devices)
for (i = 0; i < XUSER_MAX_COUNT; i++)
{
struct hid_platform_private *private = devices[i].platform_private;
if (devices[i].connected)
if (devices[i].platform_private)
{
if (!wcscmp(data->DevicePath, private->device_path))
break;
@ -302,18 +301,17 @@ static void remove_gamepad(xinput_controller *device)
{
EnterCriticalSection(&device->crit);
if (device->connected)
if (device->platform_private)
{
struct hid_platform_private *private = device->platform_private;
device->connected = FALSE;
device->platform_private = NULL;
CloseHandle(private->device);
HeapFree(GetProcessHeap(), 0, private->reports[0]);
HeapFree(GetProcessHeap(), 0, private->reports[1]);
HeapFree(GetProcessHeap(), 0, private->device_path);
HidD_FreePreparsedData(private->ppd);
device->platform_private = NULL;
HeapFree(GetProcessHeap(), 0, private);
}

View File

@ -76,12 +76,12 @@ xinput_controller controllers[XUSER_MAX_COUNT] = {
static BOOL verify_and_lock_device(xinput_controller *device)
{
if (!device->connected)
if (!device->platform_private)
return FALSE;
EnterCriticalSection(&device->crit);
if (!device->connected)
if (!device->platform_private)
{
LeaveCriticalSection(&device->crit);
return FALSE;
@ -166,7 +166,7 @@ static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state)
HID_update_state(&controllers[index], state);
if (!controllers[index].connected)
if (!controllers[index].platform_private)
{
/* update_state may have disconnected the controller */
unlock_device(&controllers[index]);
@ -211,7 +211,7 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetKeystroke(DWORD index, DWORD reserved, P
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
if (!controllers[index].connected)
if (!controllers[index].platform_private)
return ERROR_DEVICE_NOT_CONNECTED;
return ERROR_NOT_SUPPORTED;
@ -248,7 +248,7 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetDSoundAudioDeviceGuids(DWORD index, GUID
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
if (!controllers[index].connected)
if (!controllers[index].platform_private)
return ERROR_DEVICE_NOT_CONNECTED;
return ERROR_NOT_SUPPORTED;
@ -263,7 +263,7 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetBatteryInformation(DWORD index, BYTE typ
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
if (!controllers[index].connected)
if (!controllers[index].platform_private)
return ERROR_DEVICE_NOT_CONNECTED;
return ERROR_NOT_SUPPORTED;

View File

@ -20,9 +20,8 @@
typedef struct _xinput_controller
{
CRITICAL_SECTION crit;
BOOL connected; /* only TRUE when device is valid; may be used without holding crit */
XINPUT_CAPABILITIES caps;
void *platform_private;
void *platform_private; /* non-NULL when device is valid; validity may be read without holding crit */
XINPUT_STATE state;
XINPUT_VIBRATION vibration;
} xinput_controller;