wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -606,6 +606,9 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
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* The FLIP swap effect is not implemented yet. We could mark WINED3D_LOCATION_DRAWABLE
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* The FLIP swap effect is not implemented yet. We could mark WINED3D_LOCATION_DRAWABLE
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* up to date and hope WGL flipped front and back buffers and read this data into
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* up to date and hope WGL flipped front and back buffers and read this data into
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* the FBO. Don't bother about this for now. */
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* the FBO. Don't bother about this for now. */
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if (swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_DISCARD)
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wined3d_texture_validate_location(swapchain->back_buffers[swapchain->desc.backbuffer_count - 1],
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0, WINED3D_LOCATION_DISCARDED);
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if (fb->depth_stencil)
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if (fb->depth_stencil)
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{
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{
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