From aa475ce23fa295a8f5d0fa120d7b3dac1a5a41b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 17 May 2016 14:01:56 +0200 Subject: [PATCH] wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/swapchain.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index f982add3fc3..7368cda4972 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -606,6 +606,9 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, * The FLIP swap effect is not implemented yet. We could mark WINED3D_LOCATION_DRAWABLE * up to date and hope WGL flipped front and back buffers and read this data into * the FBO. Don't bother about this for now. */ + if (swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_DISCARD) + wined3d_texture_validate_location(swapchain->back_buffers[swapchain->desc.backbuffer_count - 1], + 0, WINED3D_LOCATION_DISCARDED); if (fb->depth_stencil) {