diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c index 03bc5e667a8..e6f7687ad1b 100644 --- a/dlls/wined3d/volume.c +++ b/dlls/wined3d/volume.c @@ -27,9 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); /* Context activation is done by the caller. */ -static void volume_bind_and_dirtify(struct IWineD3DVolumeImpl *volume) +static void volume_bind_and_dirtify(struct IWineD3DVolumeImpl *volume, const struct wined3d_gl_info *gl_info) { - const struct wined3d_gl_info *gl_info = &volume->resource.device->adapter->gl_info; IWineD3DBaseTextureImpl *container = (IWineD3DBaseTextureImpl *)volume->container; DWORD active_sampler; @@ -102,7 +101,7 @@ void volume_load(IWineD3DVolumeImpl *volume, UINT level, BOOL srgb_mode) TRACE("volume %p, level %u, srgb %#x, format %s (%#x).\n", volume, level, srgb_mode, debug_d3dformat(format->id), format->id); - volume_bind_and_dirtify(volume); + volume_bind_and_dirtify(volume, gl_info); ENTER_GL(); GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, level, format->glInternal,