Direct3D header update.

This commit is contained in:
Ove Kaaven 2001-04-16 19:02:22 +00:00 committed by Alexandre Julliard
parent 692cc5ece7
commit a9ea8574d4
3 changed files with 84 additions and 14 deletions

View File

@ -130,6 +130,32 @@ typedef struct IDirect3DVertexBuffer7 IDirect3DVertexBuffer7, *LPDIRECT3DVERTEXB
#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
#define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048)
#define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060)
#define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061)
#define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062)
#define D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063)
#define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070)
#define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071)
#define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072)
#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073)
#define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074)
#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075)
#define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076)
#define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077)
#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078)
#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079)
#define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081)
#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082)
#define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083)
#define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084)
#define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085)
#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086)
#define D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100)
#define D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101)
#define D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102)
/* ********************************************************************
Enums
@ -299,7 +325,7 @@ ICOM_DEFINE(IDirect3DLight,IUnknown)
ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) \
ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DMATERIALHANDLE,lpHandle) \
ICOM_METHOD (HRESULT,Reserve) \
ICOM_METHOD (HRESULT,Unreserve)
#define IDirect3DMaterial_IMETHODS \
@ -511,7 +537,7 @@ ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport)
#define IDirect3DViewport3_IMETHODS \
IDirect3DViewport2_IMETHODS \
IDirect3DViewport3_METHODS
ICOM_DEFINE(IDirect3DViewport3,IDirect3DViewport)
ICOM_DEFINE(IDirect3DViewport3,IDirect3DViewport2)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
@ -816,16 +842,16 @@ ICOM_DEFINE(IDirect3DDevice3,IUnknown)
ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D7*,lplpDirect3D3) \
ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE7,lpNewRenderTarget,DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE7*,lplpRenderTarget) \
ICOM_METHOD6(HRESULT,Clear, DWORD,,LPD3DRECT,,DWORD,,D3DCOLOR,,D3DVALUE,,DWORD,) \
ICOM_METHOD6(HRESULT,Clear, DWORD,dwCount,LPD3DRECT,lpRects,DWORD,dwFlags,D3DCOLOR,dwColor,D3DVALUE,dvZ,DWORD,dwStencil) \
ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT7,lpData) \
ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,,LPD3DMATRIX,) \
ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT7,lpData) \
ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT7,lpData) \
ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL7,lpMat) \
ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL7,lpMat) \
ICOM_METHOD2(HRESULT,SetLight, DWORD,,LPD3DLIGHT7,lpLight) \
ICOM_METHOD2(HRESULT,GetLight, DWORD,,LPD3DLIGHT7,lpLight) \
ICOM_METHOD2(HRESULT,SetLight, DWORD,dwLightIndex,LPD3DLIGHT7,lpLight) \
ICOM_METHOD2(HRESULT,GetLight, DWORD,dwLightIndex,LPD3DLIGHT7,lpLight) \
ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
ICOM_METHOD (HRESULT,BeginStateBlock) \
@ -840,8 +866,8 @@ ICOM_DEFINE(IDirect3DDevice3,IUnknown)
ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \
ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7,lpD3DVertexBuf,DWORD,,DWORD,,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \
ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \
ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE7*,) \
ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE7,) \
ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE7*,lpTexture) \
ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE7,lpTexture) \
ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \
ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \
ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses) \
@ -850,7 +876,7 @@ ICOM_DEFINE(IDirect3DDevice3,IUnknown)
ICOM_METHOD1(HRESULT,DeleteStateBlock, DWORD,) \
ICOM_METHOD2(HRESULT,CreateStateBlock, D3DSTATEBLOCKTYPE,,LPDWORD,) \
ICOM_METHOD5(HRESULT,Load, LPDIRECTDRAWSURFACE7,,LPPOINT,,LPDIRECTDRAWSURFACE7,,LPRECT,,DWORD,) \
ICOM_METHOD2(HRESULT,LightEnable, DWORD,,BOOL,) \
ICOM_METHOD2(HRESULT,LightEnable, DWORD,dwLightIndex,BOOL,bEnable) \
ICOM_METHOD2(HRESULT,GetLightEnable, DWORD,,BOOL*,) \
ICOM_METHOD2(HRESULT,SetClipPlane, DWORD,,D3DVALUE*,) \
ICOM_METHOD2(HRESULT,GetClipPlane, DWORD,,D3DVALUE*,) \

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@ -133,6 +133,10 @@ public:
_D3DVECTOR& operator *= (D3DVALUE s);
_D3DVECTOR& operator /= (D3DVALUE s);
/*** unary operators ***/
friend _D3DVECTOR operator + (const _D3DVECTOR& v);
friend _D3DVECTOR operator - (const _D3DVECTOR& v);
/*** binary operators ***/
friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
@ -170,7 +174,7 @@ typedef struct _D3DHVERTEX {
/*
* Transformed/lit vertices
*/
typedef struct {
typedef struct _D3DTLVERTEX {
union {
D3DVALUE sx;
D3DVALUE dvSX;
@ -203,7 +207,15 @@ typedef struct {
D3DVALUE tv;
D3DVALUE dvTV;
} DUMMYUNIONNAME8;
/* There are C++ members associated with this class */
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
public:
_D3DTLVERTEX() {}
_D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
color = _color; specular = _specular;
tu = _tu; tv = _tv;
}
#endif
} D3DTLVERTEX, *LPD3DTLVERTEX;
typedef struct _D3DLVERTEX {
@ -271,15 +283,31 @@ typedef struct _D3DVERTEX {
D3DVALUE tv;
D3DVALUE dvTV;
} DUMMYUNIONNAME8;
/* FIXME: Some C++ stuff to go here */
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
public:
_D3DVERTEX() {}
_D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
x = v.x; y = v.y; z = v.z;
nx = n.x; ny = n.y; nz = n.z;
tu = _tu; tv = _tv;
}
#endif
} D3DVERTEX, *LPD3DVERTEX;
typedef struct {
typedef struct _D3DMATRIX {
D3DVALUE _11, _12, _13, _14;
D3DVALUE _21, _22, _23, _24;
D3DVALUE _31, _32, _33, _34;
D3DVALUE _41, _42, _43, _44;
/* FIXME: Some C++ stuff here */
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
_D3DMATRIX() { }
/* This is different from MS, but avoids anonymous structs. */
D3DVALUE &operator () (int r, int c)
{ return ((D3DVALUE [4][4])&_11)[r][c]; }
const D3DVALUE &operator() (int r, int c) const
{ return ((const D3DVALUE [4][4])&_11)[r][c]; }
#endif
} D3DMATRIX, *LPD3DMATRIX;
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
@ -802,6 +830,9 @@ typedef enum {
D3DRENDERSTATE_FOGTABLESTART = 36,
D3DRENDERSTATE_FOGTABLEEND = 37,
D3DRENDERSTATE_FOGTABLEDENSITY = 38,
D3DRENDERSTATE_FOGSTART = 36,
D3DRENDERSTATE_FOGEND = 37,
D3DRENDERSTATE_FOGDENSITY = 38,
D3DRENDERSTATE_STIPPLEENABLE = 39,
D3DRENDERSTATE_EDGEANTIALIAS = 40,
D3DRENDERSTATE_COLORKEYENABLE = 41,
@ -813,6 +844,7 @@ typedef enum {
D3DRENDERSTATE_RANGEFOGENABLE = 48,
D3DRENDERSTATE_ANISOTROPY = 49,
D3DRENDERSTATE_FLUSHBATCH = 50,
D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51,
D3DRENDERSTATE_STENCILENABLE = 52,
D3DRENDERSTATE_STENCILFAIL = 53,

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@ -51,6 +51,18 @@ inline _D3DVECTOR& _D3DVECTOR::operator /= (D3DVALUE s)
return *this;
}
/*** unary operators ***/
inline _D3DVECTOR operator + (const _D3DVECTOR& v)
{
return v;
}
inline _D3DVECTOR operator - (const _D3DVECTOR& v)
{
return _D3DVECTOR(-v.x, -v.y, -v.z);
}
/*** binary operators ***/
inline _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2)