d3d10core: Only create unique sampler state objects.
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14eadb71bc
commit
a9e241e4fe
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@ -69,6 +69,7 @@ static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_ba
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void *device_object, REFIID riid, void **device_layer)
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void *device_object, REFIID riid, void **device_layer)
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{
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{
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struct d3d10_device *object;
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struct d3d10_device *object;
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HRESULT hr;
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TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n",
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TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n",
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id, layer_base, unknown0, device_object, debugstr_guid(riid), device_layer);
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id, layer_base, unknown0, device_object, debugstr_guid(riid), device_layer);
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@ -81,7 +82,12 @@ static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_ba
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}
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}
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object = *layer_base;
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object = *layer_base;
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d3d10_device_init(object, device_object);
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if (FAILED(hr = d3d10_device_init(object, device_object)))
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{
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WARN("Failed to initialize device, hr %#x.\n", hr);
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*device_layer = NULL;
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return hr;
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}
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*device_layer = &object->IUnknown_inner;
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*device_layer = &object->IUnknown_inner;
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TRACE("Created d3d10 device at %p\n", object);
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TRACE("Created d3d10 device at %p\n", object);
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@ -35,6 +35,7 @@
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#endif
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#endif
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#include "wine/wined3d.h"
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#include "wine/wined3d.h"
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#include "wine/winedxgi.h"
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#include "wine/winedxgi.h"
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#include "wine/rbtree.h"
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#define MAKE_TAG(ch0, ch1, ch2, ch3) \
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#define MAKE_TAG(ch0, ch1, ch2, ch3) \
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((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
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((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
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@ -247,11 +248,14 @@ struct d3d10_sampler_state
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ID3D10SamplerState ID3D10SamplerState_iface;
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ID3D10SamplerState ID3D10SamplerState_iface;
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LONG refcount;
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LONG refcount;
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struct d3d10_device *device;
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struct wined3d_sampler *wined3d_sampler;
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struct wined3d_sampler *wined3d_sampler;
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D3D10_SAMPLER_DESC desc;
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D3D10_SAMPLER_DESC desc;
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struct wine_rb_entry entry;
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};
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};
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HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
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HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
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const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
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struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
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/* ID3D10Query */
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/* ID3D10Query */
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@ -275,6 +279,8 @@ struct d3d10_device
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struct wined3d_device_parent device_parent;
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struct wined3d_device_parent device_parent;
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struct wined3d_device *wined3d_device;
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struct wined3d_device *wined3d_device;
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struct wine_rb_tree sampler_states;
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struct d3d10_blend_state *blend_state;
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struct d3d10_blend_state *blend_state;
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float blend_factor[4];
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float blend_factor[4];
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UINT sample_mask;
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UINT sample_mask;
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@ -283,7 +289,7 @@ struct d3d10_device
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struct d3d10_rasterizer_state *rasterizer_state;
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struct d3d10_rasterizer_state *rasterizer_state;
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};
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};
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void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
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HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
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/* Layered device */
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/* Layered device */
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enum dxgi_device_layer_id
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enum dxgi_device_layer_id
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@ -72,15 +72,16 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
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static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
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static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
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{
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{
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struct d3d10_device *This = impl_from_IUnknown(iface);
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struct d3d10_device *device = impl_from_IUnknown(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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ULONG refcount = InterlockedDecrement(&device->refcount);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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TRACE("%p decreasing refcount to %u.\n", device, refcount);
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if (!refcount)
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if (!refcount)
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{
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{
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if (This->wined3d_device)
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if (device->wined3d_device)
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wined3d_device_decref(This->wined3d_device);
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wined3d_device_decref(device->wined3d_device);
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wine_rb_destroy(&device->sampler_states, NULL, NULL);
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}
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}
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return refcount;
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return refcount;
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@ -1471,7 +1472,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
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const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
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const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
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{
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{
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struct d3d10_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_sampler_state *object;
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struct d3d10_sampler_state *object;
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struct wine_rb_entry *entry;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
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TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
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@ -1479,6 +1482,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *i
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if (!desc)
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if (!desc)
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return E_INVALIDARG;
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return E_INVALIDARG;
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if ((entry = wine_rb_get(&device->sampler_states, desc)))
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{
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object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_sampler_state, entry);
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TRACE("Returning existing sampler state %p.\n", object);
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*sampler_state = &object->ID3D10SamplerState_iface;
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ID3D10SamplerState_AddRef(*sampler_state);
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return S_OK;
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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if (!object)
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{
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{
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@ -1486,7 +1500,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *i
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return E_OUTOFMEMORY;
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return E_OUTOFMEMORY;
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}
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}
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if (FAILED(hr = d3d10_sampler_state_init(object, desc)))
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if (FAILED(hr = d3d10_sampler_state_init(object, device, desc)))
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{
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{
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WARN("Failed to initialize sampler state, hr %#x.\n", hr);
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WARN("Failed to initialize sampler state, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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HeapFree(GetProcessHeap(), 0, object);
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@ -1908,7 +1922,38 @@ static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
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device_parent_create_swapchain,
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device_parent_create_swapchain,
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};
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};
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void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
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static void *d3d10_rb_alloc(size_t size)
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{
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return HeapAlloc(GetProcessHeap(), 0, size);
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}
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static void *d3d10_rb_realloc(void *ptr, size_t size)
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{
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return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
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}
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static void d3d10_rb_free(void *ptr)
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{
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HeapFree(GetProcessHeap(), 0, ptr);
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}
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static int d3d10_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
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{
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const D3D10_SAMPLER_DESC *ka = key;
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const D3D10_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_sampler_state, entry)->desc;
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return memcmp(ka, kb, sizeof(*ka));
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}
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static const struct wine_rb_functions d3d10_sampler_state_rb_ops =
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{
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d3d10_rb_alloc,
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d3d10_rb_realloc,
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d3d10_rb_free,
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d3d10_sampler_state_compare,
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};
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HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
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{
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{
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device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
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device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
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device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
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device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
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@ -1917,4 +1962,12 @@ void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
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device->refcount = 1;
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device->refcount = 1;
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/* COM aggregation always takes place */
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/* COM aggregation always takes place */
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device->outer_unk = outer_unknown;
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device->outer_unk = outer_unknown;
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if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1)
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{
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WARN("Failed to initialize sampler state rbtree.\n");
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return E_FAIL;
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}
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return S_OK;
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}
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}
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@ -438,15 +438,16 @@ static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *if
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static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *iface)
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static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *iface)
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{
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{
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struct d3d10_sampler_state *This = impl_from_ID3D10SamplerState(iface);
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struct d3d10_sampler_state *state = impl_from_ID3D10SamplerState(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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ULONG refcount = InterlockedDecrement(&state->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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TRACE("%p decreasing refcount to %u.\n", state, refcount);
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if (!refcount)
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if (!refcount)
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{
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{
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wined3d_sampler_decref(This->wined3d_sampler);
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wined3d_sampler_decref(state->wined3d_sampler);
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HeapFree(GetProcessHeap(), 0, This);
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wine_rb_remove(&state->device->sampler_states, &state->desc);
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HeapFree(GetProcessHeap(), 0, state);
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}
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}
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return refcount;
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return refcount;
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@ -512,12 +513,14 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
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d3d10_sampler_state_GetDesc,
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d3d10_sampler_state_GetDesc,
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};
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};
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HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, const D3D10_SAMPLER_DESC *desc)
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HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
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const D3D10_SAMPLER_DESC *desc)
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{
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{
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HRESULT hr;
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HRESULT hr;
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state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
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state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
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state->refcount = 1;
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state->refcount = 1;
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state->device = device;
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state->desc = *desc;
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state->desc = *desc;
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if (FAILED(hr = wined3d_sampler_create(state, &state->wined3d_sampler)))
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if (FAILED(hr = wined3d_sampler_create(state, &state->wined3d_sampler)))
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@ -526,6 +529,13 @@ HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, const D3D10_
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return hr;
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return hr;
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}
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}
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if (wine_rb_put(&device->sampler_states, desc, &state->entry) == -1)
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{
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ERR("Failed to insert sampler state entry.\n");
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wined3d_sampler_decref(state->wined3d_sampler);
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return E_FAIL;
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}
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return S_OK;
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return S_OK;
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}
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}
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