wined3d: Make the surface parameter to surface_convert_color_to_float() const.

This commit is contained in:
Henri Verbeet 2011-07-17 22:29:06 +02:00 committed by Alexandre Julliard
parent d314aa2d6e
commit a97ed53460
1 changed files with 2 additions and 2 deletions

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@ -2477,11 +2477,11 @@ void surface_add_dirty_rect(struct wined3d_surface *surface, const WINED3DBOX *d
} }
} }
static BOOL surface_convert_color_to_float(struct wined3d_surface *surface, static BOOL surface_convert_color_to_float(const struct wined3d_surface *surface,
DWORD color, WINED3DCOLORVALUE *float_color) DWORD color, WINED3DCOLORVALUE *float_color)
{ {
const struct wined3d_format *format = surface->resource.format; const struct wined3d_format *format = surface->resource.format;
struct wined3d_device *device = surface->resource.device; const struct wined3d_device *device = surface->resource.device;
switch (format->id) switch (format->id)
{ {