d3d8: Header cleanup.
Remove unneeded structures and functions from d3d8_private.h, clean some datatypes up and remove d3dcore_gl.h.
This commit is contained in:
parent
91369e20e7
commit
a9665eda79
File diff suppressed because it is too large
Load Diff
|
@ -1,64 +0,0 @@
|
||||||
/*
|
|
||||||
* Direct3D gl definitions
|
|
||||||
*
|
|
||||||
* Copyright 2003-2004 Raphael Junqueira
|
|
||||||
* Copyright 2004 Christian Costa
|
|
||||||
*
|
|
||||||
* This library is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU Lesser General Public
|
|
||||||
* License as published by the Free Software Foundation; either
|
|
||||||
* version 2.1 of the License, or (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This library is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* Lesser General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU Lesser General Public
|
|
||||||
* License along with this library; if not, write to the Free Software
|
|
||||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef __WINE_D3DCORE_GL_H
|
|
||||||
#define __WINE_D3DCORE_GL_H
|
|
||||||
|
|
||||||
/* Routine common to the draw primitive and draw indexed primitive routines */
|
|
||||||
void drawPrimitive(LPDIRECT3DDEVICE8 iface,
|
|
||||||
int PrimitiveType,
|
|
||||||
long NumPrimitives,
|
|
||||||
|
|
||||||
/* for Indexed: */
|
|
||||||
long StartVertexIndex,
|
|
||||||
long StartIdx,
|
|
||||||
short idxBytes,
|
|
||||||
const void *idxData,
|
|
||||||
int minIndex);
|
|
||||||
|
|
||||||
|
|
||||||
/*****************************************
|
|
||||||
* Structures required to draw primitives
|
|
||||||
*/
|
|
||||||
|
|
||||||
typedef struct Direct3DStridedData {
|
|
||||||
BYTE *lpData; /* Pointer to start of data */
|
|
||||||
DWORD dwStride; /* Stride between occurances of this data */
|
|
||||||
DWORD dwType; /* Type (as in D3DVSDT_TYPE) */
|
|
||||||
} Direct3DStridedData;
|
|
||||||
|
|
||||||
typedef struct Direct3DVertexStridedData {
|
|
||||||
union {
|
|
||||||
struct {
|
|
||||||
Direct3DStridedData position;
|
|
||||||
Direct3DStridedData blendWeights;
|
|
||||||
Direct3DStridedData blendMatrixIndices;
|
|
||||||
Direct3DStridedData normal;
|
|
||||||
Direct3DStridedData pSize;
|
|
||||||
Direct3DStridedData diffuse;
|
|
||||||
Direct3DStridedData specular;
|
|
||||||
Direct3DStridedData texCoords[8];
|
|
||||||
} s;
|
|
||||||
Direct3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */
|
|
||||||
} u;
|
|
||||||
} Direct3DVertexStridedData;
|
|
||||||
|
|
||||||
#endif /* __WINE_D3DCORE_GL_H */
|
|
Loading…
Reference in New Issue